public void SetValues(Values values) { // The colors of the Particles/Additive shader turn out to be twice as bright.. somehow..? // So I'll multiply by scaleColor to compensate. Color scaleColor = new Color(0.5f, 0.5f, 0.5f, 0.5f); _r = values.Distance; _objects[Prograde ].GetComponent<Renderer>().material.SetColor("_TintColor", values.ProgradeColor * scaleColor); _objects[Retrograde ].GetComponent<Renderer>().material.SetColor("_TintColor", values.ProgradeColor * scaleColor); _objects[Normal ].GetComponent<Renderer>().material.SetColor("_TintColor", values.NormalColor * scaleColor); _objects[Antinormal ].GetComponent<Renderer>().material.SetColor("_TintColor", values.NormalColor * scaleColor); _objects[Radial ].GetComponent<Renderer>().material.SetColor("_TintColor", values.RadialColor * scaleColor); _objects[Antiradial ].GetComponent<Renderer>().material.SetColor("_TintColor", values.RadialColor * scaleColor); _objects[Target ].GetComponent<Renderer>().material.SetColor("_TintColor", values.TargetColor * scaleColor); _objects[Antitarget ].GetComponent<Renderer>().material.SetColor("_TintColor", values.TargetColor * scaleColor); _objects[Maneuver ].GetComponent<Renderer>().material.SetColor("_TintColor", values.ManeuverColor * scaleColor); for (int i = 0; i < 9; i++) { _objects[i].transform.localScale = values.VectorSize * Vector3.one; } }
public void SetValues(Values values) { _r = values.Distance; _object.transform.localScale = values.VectorSize * Vector3.one; }
public void SetValues(Values values) { _lineWidth = values.LineWidth; _r = values.Distance; for (int i = 0; i < _lines.Length; i++) { _lines[i].SetWidth(_lineWidth, _lineWidth); _lines[i].SetColors(values.AlignmentColor, values.AlignmentColor); } }
public void SetValues(Values values) { _length = values.NumberAzimuthLinesQuarter * 4; double r = values.Distance; int oldLength = _lines.Length; if (oldLength < _length) { Array.Resize(ref _lines, _length); Array.Resize(ref _objects, _length); for (int i = oldLength; i < _lines.Length; i++) { _objects[i] = new GameObject(); // layers 0,1,15,19 <32 _objects[i].layer = 7; // Add line _lines[i] = _objects[i].AddComponent< LineRenderer >() as LineRenderer; _lines[i].GetComponent<Renderer>().material = new Material(Shader.Find("Particles/Additive")); } } float t; float p; for (int i = 0; i < _lines.Length; i++) { _lines[i].SetWidth(values.LineWidth, values.LineWidth); _lines[i].SetVertexCount(values.NumberAzimuthVerts); p = 2 * i * Mathf.PI / _length; for (int j = 0; j < values.NumberAzimuthVerts; j++) { t = Mathf.PI * ((float)j / (values.NumberAzimuthVerts - 1) - 0.5f); _lines[i].SetPosition(j, r * new Vector3d(Mathf.Cos(p) * Mathf.Cos(t), Mathf.Sin(p) * Mathf.Cos(t), Mathf.Sin(t))); } _objects[i].SetActive(_active); } for (int i = _length; i < _objects.Length; i++) { _objects[i].SetActive(false); } for (int i = 0; i < _length; i++) { if (i % values.NumberAzimuthLinesQuarter != 0) { _lines[i].SetColors(values.AzimuthColor, values.AzimuthColor); } } _lines[0].SetColors(values.NorthColor, values.NorthColor); _lines[values.NumberAzimuthLinesQuarter].SetColors(values.EastColor, values.EastColor); _lines[2 * values.NumberAzimuthLinesQuarter].SetColors(values.SouthColor, values.SouthColor); _lines[3 * values.NumberAzimuthLinesQuarter].SetColors(values.WestColor, values.WestColor); if (_hasParent) { SetParent(_parent); } }
private void OnMainWindow(int windowID) { GUILayout.BeginHorizontal(GUILayout.Width(450f)); GUILayout.BeginVertical(GUILayout.Width(200f)); GUILayout.BeginHorizontal(); Enabled = GUILayout.Toggle(Enabled, "Show HUD", GUILayout.ExpandWidth(true)); _settingKeyBinding ^= GUILayout.Button("[" + (_settingKeyBinding ? "???" : _toggleKey.ToString()) + "]", GUILayout.Width(40f)); GUILayout.EndHorizontal(); MarkersEnabled = GUILayout.Toggle(MarkersEnabled, "Show markers"); LinesEnabled = GUILayout.Toggle(LinesEnabled, "Show lines"); WaypointEnabled = GUILayout.Toggle(WaypointEnabled, "Show waypoint"); EnableMap = GUILayout.Toggle(EnableMap, "Show in map"); EnableText = GUILayout.Toggle(EnableText, "Show HUD text"); HideWithUI = GUILayout.Toggle(HideWithUI, "Hide with UI"); LockText = GUILayout.Toggle(LockText, "Lock HUD text"); if (GUILayout.Button("Reset")) { _values = new Values(); _behaviour.Values = _values; } GUILayout.EndVertical(); GUILayout.BeginVertical(GUILayout.Width(250f)); _sizeScrollPos = GUILayout.BeginScrollView(_sizeScrollPos, false, false, GUILayout.Height(220f)); GUIStyle labelStyle = new GUIStyle(HighLogic.Skin.label); labelStyle.alignment = TextAnchor.MiddleCenter; GUILayout.Label("Vector size", labelStyle); _values.VectorSize = GUILayout.HorizontalSlider(_values.VectorSize, 0.001f, 0.1f); GUILayout.Label("Line width", labelStyle); _values.LineWidth = GUILayout.HorizontalSlider(_values.LineWidth, 0.0001f, 0.01f); GUILayout.Label("# of Altitude lines", labelStyle); GUILayout.BeginHorizontal(); if (GUILayout.Button("-", GUILayout.Width(40f)) & _values.NumberZenithLinesHalf > 0) { _values.NumberZenithLinesHalf--; } _values.NumberZenithLinesHalf = (int.Parse(GUILayout.TextField((_values.NumberZenithLinesHalf * 2 + 1).ToString())) - 1) / 2; if (GUILayout.Button("+", GUILayout.Width(40f))) { _values.NumberZenithLinesHalf++; } GUILayout.EndHorizontal(); GUILayout.Label("# of Azimuth lines", labelStyle); GUILayout.BeginHorizontal(); if (GUILayout.Button("-", GUILayout.Width(40f)) & _values.NumberAzimuthLinesQuarter > 1) { _values.NumberAzimuthLinesQuarter--; } _values.NumberAzimuthLinesQuarter = int.Parse(GUILayout.TextField((_values.NumberAzimuthLinesQuarter * 4).ToString())) / 4; if (GUILayout.Button("+", GUILayout.Width(40f))) { _values.NumberAzimuthLinesQuarter++; } GUILayout.EndHorizontal(); GUILayout.EndScrollView(); /* if(GUILayout.Button("Cameras?")){ for(int i=0; i<Camera.allCameras.Length; i++){ Debug.Log(i+": "+Camera.allCameras[i].ToString()+" "+Camera.allCameras[i].depth+" "+Camera.allCameras[i].cullingMask); } } */ GUILayout.Label("Colors", labelStyle, GUILayout.ExpandWidth(true)); _colorScrollPos = GUILayout.BeginScrollView(_colorScrollPos, false, false, GUILayout.Height(250f)); if (ColorButton(_values.HudTextColor, "HUD Text Color")) OnColorWindow = OnColorWindowHudText; GUILayout.Label("Markers", labelStyle, GUILayout.ExpandWidth(true)); if (ColorButton(_values.HeadingColor, "Heading")) OnColorWindow = OnColorWindowHeading; if (ColorButton(_values.ProgradeColor, "Velocity")) OnColorWindow = OnColorWindowPrograde; if (ColorButton(_values.NormalColor, "Normal")) OnColorWindow = OnColorWindowNormal; if (ColorButton(_values.RadialColor, "Radial")) OnColorWindow = OnColorWindowRadial; if (ColorButton(_values.TargetColor, "Target")) OnColorWindow = OnColorWindowTarget; if (ColorButton(_values.AlignmentColor, "Alignment")) OnColorWindow = OnColorWindowAlignment; if (ColorButton(_values.ManeuverColor, "Maneuver")) OnColorWindow = OnColorWindowManeuver; GUILayout.Label("Lines", labelStyle, GUILayout.ExpandWidth(true)); if (ColorButton(_values.HorizonColor, "Horizon")) OnColorWindow = OnColorWindowHorizon; if (ColorButton(_values.NorthColor, "North")) OnColorWindow = OnColorWindowNorth; if (ColorButton(_values.EastColor, "East")) OnColorWindow = OnColorWindowEast; if (ColorButton(_values.SouthColor, "South")) OnColorWindow = OnColorWindowSouth; if (ColorButton(_values.WestColor, "West")) OnColorWindow = OnColorWindowWest; if (ColorButton(_values.UpperHalfColor, "Upper half")) OnColorWindow = OnColorWindowUpperHalf; if (ColorButton(_values.LowerHalfColor, "Lower half")) OnColorWindow = OnColorWindowLowerHalf; if (ColorButton(_values.AzimuthColor, "Vertical")) OnColorWindow = OnColorWindowAzimuth; GUILayout.EndScrollView(); GUILayout.EndVertical(); GUILayout.EndHorizontal(); if (_values.IChanged) { _behaviour.Values = _values; Debug.Log("NavHUD settings changed."); } GUI.DragWindow(); }
public void SetValues(Values values) { _r = values.Distance; _size = values.VectorSize; _lines[0].SetWidth(values.LineWidth, values.LineWidth); _lines[1].SetWidth(1f * _size, 0.0f); _lines[2].SetWidth(values.LineWidth, values.LineWidth); _lines[3].SetWidth(1f * _size, 0.0f); for (int i = 0; i < _lines.Length; i++) { _lines[i].SetColors(values.HeadingColor, values.HeadingColor); } }
/* private void SetActive() { _zenithLines.SetActive(_active && _linesEnabled); _azimuthLines.SetActive(_active && _linesEnabled); _markers.SetDirectionsActive(_active && _markersEnabled); _targetAlignmentMarker.SetActive(_active && _markersEnabled && _alignActive); _markers.SetManeuverActive(_active && _markersEnabled && _maneuverActive); _markers.SetTargetActive(_active && _markersEnabled && _targetActive); _edgeMarkers.SetDirectionsActive(_active && _markersEnabled && _edgeMarkersEnabled); _edgeMarkers.SetAlignmentActive(_active && _markersEnabled && _edgeMarkersEnabled && _alignActive); _edgeMarkers.SetManeuverActive(_active && _markersEnabled && _edgeMarkersEnabled && _maneuverActive); _edgeMarkers.SetTargetActive(_active && _markersEnabled && _edgeMarkersEnabled && _targetActive); }*/ private void SetValues(Values values) { _headingMarker.SetValues(values); _zenithLines.SetValues(values); _azimuthLines.SetValues(values); _targetAlignmentMarker.SetValues(values); _markers.SetValues(values); _waypointMarker.SetValues(values); _edgeMarkers.SetValues(values); }
public void SetValues(Values values) { _r = (float)values.Distance; _lines[Prograde ].SetColors(values.ProgradeColor, values.ProgradeColor); _lines[Retrograde ].SetColors(values.ProgradeColor, values.ProgradeColor); _lines[Normal ].SetColors(values.NormalColor, values.NormalColor); _lines[Antinormal ].SetColors(values.NormalColor, values.NormalColor); _lines[Radial ].SetColors(values.RadialColor, values.RadialColor); _lines[Antiradial ].SetColors(values.RadialColor, values.RadialColor); _lines[Target ].SetColors(values.TargetColor, values.TargetColor); _lines[Antitarget ].SetColors(values.TargetColor, values.TargetColor); _lines[Maneuver ].SetColors(values.ManeuverColor, values.ManeuverColor); _lines[Heading ].SetColors(values.HeadingColor, values.HeadingColor); _lines[Antiheading ].SetColors(values.HeadingColor, values.HeadingColor); _lines[Alignment ].SetColors(values.AlignmentColor, values.AlignmentColor); _lines[Antialignment].SetColors(values.AlignmentColor, values.AlignmentColor); for (int i = 0; i < _lines.Length; i++) { _lines[i].SetWidth(0f, 0.01f*_r); } }
public void SetValues(Values values) { _length = values.NumberZenithLinesHalf * 2 + 1; double r = values.Distance; int oldLength = _lines.Length; if (oldLength < _length) { Array.Resize(ref _lines, _length); Array.Resize(ref _objects, _length); for (int i = oldLength; i < _lines.Length; i++) { _objects[i] = new GameObject(); // layers 0,1,15,19 <32 _objects[i].layer = 7; // Add line _lines[i] = _objects[i].AddComponent< LineRenderer >() as LineRenderer; _lines[i].GetComponent<Renderer>().material = new Material(Shader.Find("Particles/Additive")); } } float t; float p; for (int i = 0; i < _length; i++) { _lines[i].SetWidth(values.LineWidth, values.LineWidth); _lines[i].SetVertexCount(values.NumberZenithVerts); p = Mathf.PI * ((float)(i + 1) / (_length + 1) - 0.5f); for (int j = 0; j < values.NumberZenithVerts; j++) { t = 2 * j * Mathf.PI / (values.NumberZenithVerts - 1); _lines[i].SetPosition(j, r * new Vector3d(-Mathf.Sin(t) * Mathf.Cos(p), Mathf.Cos(t) * Mathf.Cos(p), Mathf.Sin(p))); } _objects[i].SetActive(_active); } for (int i = _length; i < _objects.Length; i++) { _objects[i].SetActive(false); } for (int i = 0; i < values.NumberZenithLinesHalf; i++) { _lines[i].SetColors(values.LowerHalfColor, values.LowerHalfColor); } for (int i = values.NumberZenithLinesHalf + 1; i < _length; i++) { _lines[i].SetColors(values.UpperHalfColor, values.UpperHalfColor); } _lines[values.NumberZenithLinesHalf].SetColors(values.HorizonColor, values.HorizonColor); if (_hasParent) { SetParent(_parent); } }