public EntityPlayerListRender( string nickname, Color drawcolor, int size, float mapLocX, float mapLocY, float mapLocZ, float mapLocXview, string weapon, string side, int health, string pose, bool cheater) { Nickname = nickname; Drawcolor = drawcolor; Size = size; MapLocX = mapLocX; MapLocY = mapLocY; MapLocZ = mapLocZ; MapLocXview = mapLocXview; Weapon = weapon; Side = side; Health = health; Pose = pose; Cheater = cheater; structs = new PlayerStruct { }; }
public EntityPlayerListCache(IntPtr addrPointer, long addr) { baseAddrPointer = addrPointer; baseAddr = (IntPtr)addr; structs = new PlayerStruct { playerWeaponsSlotsPointer = new IntPtr[2], playerHealthPointer = new IntPtr[7], MemberCategory = -1, ResetTime = DateTime.Now, }; }