private State StateTransitionResult(StateTransition transition) { return(this.stateTransitionTable[transition]); }
/// <summary> /// Returns a value indicating whether this instance is equal to the specified <see cref="StateTransition"/>. /// </summary> /// <param name="other">The other state transition.</param> /// <returns>A boolean.</returns> public bool Equals(StateTransition other) => this.CurrentState.Equals(other.CurrentState) && this.Trigger.Equals(other.Trigger);
private bool IsValidStateTransition(StateTransition transition) => this.stateTransitionTable.ContainsKey(transition);