public static void SendData(SuperWebSocket.WebSocketSession client, Ritsukage.RUPack pack) { if (!_isRunning) { return; } _server.SendData(client, pack.Encode()); }
private static void Server_DataReceived(SuperWebSocket.WebSocketSession client, byte[] data) { Ritsukage.RUPack pack = new Ritsukage.RUPack(data); Common.AppData.CQLog.InfoReceive("WebSocket Server", pack.ToString()); LuaEnv.LuaStates.Run("ws_server", "ClientData", new { client, pack }); }