/// <summary> /// returns how much was sold de facto /// new version of buy-old, /// real deal. If not enough money to buy (including deposits) then buys some part of desired /// </summary> internal Storage buy(Consumer buyer, Storage whatWantedToBuy) { if (whatWantedToBuy.isNotZero()) { Storage buying; if (whatWantedToBuy.Product.isAbstract()) { buying = marketPrice.ConvertToRandomCheapestExistingSubstitute(whatWantedToBuy); if (buying == null)//no substitution available on market { return(new Storage(whatWantedToBuy.Product)); } } else { buying = whatWantedToBuy; } Storage howMuchCanConsume; Value price = getPrice(buying.Product); Value cost; if (Game.market.sentToMarket.has(buying)) { cost = buying.Copy().Multiply(price); //if (cost.isNotZero()) //{ if (buyer.CanPay(cost)) { buyer.Pay(Game.market, cost); buyer.consumeFromMarket(buying); if (buyer is SimpleProduction) { (buyer as SimpleProduction).getInputProductsReserve().Add(buying); } howMuchCanConsume = buying; } else { float val = buyer.Cash.get() / price.get(); val = Mathf.Floor(val * Value.Precision) / Value.Precision; howMuchCanConsume = new Storage(buying.Product, val); buyer.Pay(Game.market, howMuchCanConsume.Copy().Multiply(price)); buyer.consumeFromMarket(howMuchCanConsume); if (buyer is SimpleProduction) { (buyer as SimpleProduction).getInputProductsReserve().Add(howMuchCanConsume); } } //} //else // return new Storage(buying.Product, 0f); } else { // assuming available < buying Storage howMuchAvailable = new Storage(Game.market.HowMuchAvailable(buying)); if (howMuchAvailable.get() > 0f) { cost = howMuchAvailable.Copy().Multiply(price); if (buyer.CanPay(cost)) { buyer.Pay(Game.market, cost); buyer.consumeFromMarket(howMuchAvailable); if (buyer is SimpleProduction) { (buyer as SimpleProduction).getInputProductsReserve().Add(howMuchAvailable); } howMuchCanConsume = howMuchAvailable; } else { howMuchCanConsume = new Storage(howMuchAvailable.Product, buyer.Cash.get() / price.get()); if (howMuchCanConsume.get() > howMuchAvailable.get()) { howMuchCanConsume.Set(howMuchAvailable.get()); // you don't buy more than there is } if (howMuchCanConsume.isNotZero()) { buyer.PayAllAvailableMoney(Game.market); //pay all money cause you don't have more buyer.consumeFromMarket(howMuchCanConsume); if (buyer is SimpleProduction) { (buyer as SimpleProduction).getInputProductsReserve().Add(howMuchCanConsume); } } } } else { howMuchCanConsume = new Storage(buying.Product, 0f); } } return(howMuchCanConsume); } else { return(whatWantedToBuy); // assuming buying is empty here } }
/// <summary> /// returns how much was sold de facto /// new version of buy-old, /// real deal. If not enough money to buy (including deposits) then buys some part of desired /// </summary> internal Storage Sell(Consumer buyer, Storage whatWantedToBuy) { if (whatWantedToBuy.isNotZero()) { Storage sale; if (whatWantedToBuy.Product.isAbstract()) { sale = marketPrice.ConvertToRandomCheapestExistingSubstitute(whatWantedToBuy); if (sale == null)//no substitution available on market { return(new Storage(whatWantedToBuy.Product)); } else if (sale.isZero()) { return(sale); } } else { sale = whatWantedToBuy; } Storage howMuchCanConsume; MoneyView price = getCost(sale.Product); MoneyView cost; if (World.market.sentToMarket.has(sale)) { cost = getCost(sale); if (buyer.CanPay(cost)) { Ssssel(buyer, cost, sale); return(sale); } else { float val = (float)(buyer.getMoneyAvailable().Get() / price.Get()); howMuchCanConsume = new Storage(sale.Product, val); howMuchCanConsume.Subtract(0.001f, false); // to fix percision bug if (howMuchCanConsume.isZero()) { return(howMuchCanConsume); } else { Ssssel(buyer, getCost(howMuchCanConsume), howMuchCanConsume); return(howMuchCanConsume); } } } else { // assuming available < buying Storage howMuchAvailable = new Storage(World.market.HowMuchAvailable(sale)); if (howMuchAvailable.isNotZero()) { cost = getCost(howMuchAvailable); if (buyer.CanPay(cost)) { Ssssel(buyer, cost, howMuchAvailable); return(howMuchAvailable); } else { howMuchCanConsume = new Storage(howMuchAvailable.Product, (float)(buyer.getMoneyAvailable().Get() / price.Get())); if (howMuchCanConsume.get() > howMuchAvailable.get()) { howMuchCanConsume.Set(howMuchAvailable.get()); // you don't buy more than there is } howMuchCanConsume.Subtract(0.001f, false); // to fix percision bug if (howMuchCanConsume.isNotZero()) { Ssssel(buyer, buyer.getMoneyAvailable(), howMuchCanConsume);//pay all money cause you don't have more return(howMuchCanConsume); } else { return(howMuchCanConsume); } } } else { return(howMuchAvailable); } } } else { return(whatWantedToBuy); // assuming buying is empty here } }