public Explosion(BomberMatch match, Type type, Vector direction, Vector position, Vector size) : base(match, true, true, true, position, size) { this._type = type; this._direction = direction; match.TimeOnce(1000, () => Destroy()); match.TimeOnce(100, () => { _particles = false; }); }
public Explosion(BomberMatch match, Type type, Vector direction, Vector size) : this(match, type, direction, new Vector(), size) { }