public static void Initialize(Dictionary <string, MethodInfo> commands = null) { if (instance) { return; } CommandDatabase.RegisterCommands(commands); var hostObject = new GameObject("UnityConsole"); hostObject.hideFlags = HideFlags.HideAndDontSave; DontDestroyOnLoad(hostObject); instance = hostObject.AddComponent <ConsoleGUI>(); instance.style = new GUIStyle { normal = new GUIStyleState { background = Texture2D.whiteTexture, textColor = Color.white }, contentOffset = new Vector2(5, 5), }; instance.guiProxy = hostObject.AddComponent <OnGUIProxy>(); instance.guiProxy.OnGUIDelegate = instance.DrawGUI; instance.guiProxy.enabled = false; }
private void ExecuteInput() { if (string.IsNullOrWhiteSpace(input)) { return; } var preprocessedInput = InputPreprocessor.PreprocessInput(input); if (string.IsNullOrWhiteSpace(preprocessedInput)) { return; } var command = preprocessedInput.Split(separator, StringSplitOptions.RemoveEmptyEntries); if (command == null || command.Length == 0) { return; } if (command.Length == 1) { CommandDatabase.ExecuteCommand(command[0]); } else { CommandDatabase.ExecuteCommand(command[0], command.ToList().GetRange(1, command.Length - 1).ToArray()); } }
public static void Initialize() { if (hostObject) { return; } CommandDatabase.RegisterCommands(); hostObject = new GameObject("UnityConsole"); hostObject.hideFlags = HideFlags.HideAndDontSave; DontDestroyOnLoad(hostObject); hostObject.AddComponent <ConsoleGUI>(); }