public void LoadGridData() { IList textures = m_bo.GetDataList(); List<TextureMD> textureList = Utilities.ConvertList<TextureMD>(textures); TextureMD newTexture = new TextureMD(); newTexture.ID = BusinessObject.GetBONextID(m_boId); textureList.Add(newTexture); objList.SetObjects(textureList); }
public BOTexture() { base.m_boId = BOIDEnum.Texture; m_boTexture = new TextureMD(); }