public TestDataUtil AddSpecialityWithAllData(Action <Speciality> customizer = null) { var suffix = RngUtil.GetRandomHexString(8); var job = GetLast <Job>(); var speciality = _defaultEntityCreator.CreateSpeciality(job, suffix); speciality.Modifiers = new List <SpecialityModifier> { new SpecialityModifier { Stat = GetLast <Stat>().Name, Value = 2 } }; speciality.Specials = new List <SpecialitySpecial> { new SpecialitySpecial { Description = $"some-speciality-special-description-{suffix}", Flags = @"[{""data"": ""some-data"", ""type"": ""ONE_SPECIALITY""}]", IsBonus = true, } }; return(SaveEntity(speciality, customizer)); }
public Skill CreateSkill(string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new Skill { Name = $"some-skill-name-{suffix}", Description = $"some-skill-description-{suffix}", Flags = @"[{""type"": ""value""}]", PlayerDescription = $"some-player-description-{suffix}", Require = $"some-require-{suffix}", Roleplay = $"some-roleplay-{suffix}", Resist = $"some-resist-{suffix}", Using = $"some-using-{suffix}", Stat = "FO", Test = 2, SkillEffects = new List <SkillEffect> { new SkillEffect { Value = 5, StatName = "CHA" } } }); }
public TestDataUtil AddJobWithAllData(Action <Job> customizer = null) { var suffix = RngUtil.GetRandomHexString(8); var job = _defaultEntityCreator.CreateJob(suffix); var stat = AddStat().GetLast <Stat>(); var skill1 = AddSkill().GetLast <Skill>(); var skill2 = AddSkill().GetLast <Skill>(); job.Bonuses = new List <JobBonus> { new JobBonus { Description = $"some-job-bonus-description-{suffix}" } }; job.Requirements = new List <JobRequirement> { new JobRequirement { Stat = stat, MinValue = 2, MaxValue = 4, } }; job.Restrictions = new List <JobRestriction> { new JobRestriction { Text = $"some-job-restriction-{suffix}", Flags = "[]" } }; job.Skills = new List <JobSkill> { new JobSkill { Default = true, Skill = skill1 }, new JobSkill { Default = false, Skill = skill2 }, }; SaveEntity(job, customizer); AddSpecialityWithAllData(); return(this); }
public EffectType CreateEffectType(string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new EffectType { Name = $"some-effect-type-name-{suffix}" }); }
public ItemType CreateItemType(string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new ItemType { DisplayName = $"some-display-name-{suffix}", TechName = $"some-tech-name-{suffix}" }); }
public MonsterType CreateMonsterType(string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new MonsterType() { Name = $"some-monster-type-name-{suffix}", SubCategories = new List <MonsterSubCategory>() }); }
public God CreateGod(string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new God { TechName = $"some-tech-name-{suffix}", DisplayName = $"some-display-name-{suffix}", Description = $"some-description-{suffix}" }); }
public MonsterTrait CreateMonsterTrait(string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new MonsterTrait { Name = $"some-monster-trait-name-{suffix}", Description = $"some-monster-trait-description-{suffix}", Levels = @"[""level1"", ""level2""]" }); }
public MonsterTemplate CreateMonsterTemplate(MonsterSubCategory subCategory, string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new MonsterTemplate { Name = $"some-monster-template-name-{suffix}", SubCategory = subCategory, Data = @"{""key"":""value""}" }); }
public Npc CreateNpc(Group group, string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new Npc() { Data = "{}", GroupId = group.Id, Name = $"some-npc-name-{suffix}" }); }
public Slot CreateSlot(string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new Slot { Count = 1, Name = $"some-name-{suffix}", TechName = $"some-tech-name-{suffix}" }); }
public Group CreateGroup(int masterId, string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new Group { Name = $"some-name-{suffix}", Data = "{}", MasterId = masterId }); }
public Stat CreateStat(string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new Stat { Name = $"some-stat-name-{suffix}", Description = $"some-stat-description-{suffix}", DisplayName = $"some-stat-display-name-{suffix}" }); }
public ItemTemplateSection CreateItemTemplateSection(string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new ItemTemplateSection { Name = $"some-item-name-{suffix}", Note = $"some-note-{suffix}", Special = $"some-special-{suffix}", Icon = $"some-icon-{suffix}" }); }
public Calendar CreateCalendar(string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new Calendar { Name = $"some-name-{suffix}", Note = "some-note", StartDay = 1, EndDay = 10 }); }
public Event CreateEvent(Group group, string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new Event { Name = $"some-event-name-{suffix}", Description = $"some-event-description-{suffix}", GroupId = group.Id, Timestamp = 721487 }); }
public Monster CreateMonster(Group group, string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new Monster { Name = $"some-monster-name-{suffix}", Group = group, GroupId = group.Id, Data = @"{""key"": ""value""}" }); }
public Loot CreateLoot(Group group, string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new Loot { Name = $"some-name-{suffix}", Group = group, GroupId = group.Id, IsVisibleForPlayer = false }); }
public MonsterSubCategory CreateMonsterSubCategory(MonsterType monsterType, string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new MonsterSubCategory { MonsterTemplates = new List <MonsterTemplate>(), Name = $"some-name-{suffix}", Type = monsterType, TypeId = monsterType.Id }); }
public Speciality CreateSpeciality(Job job, string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new Speciality { Name = $"some-speciality-name-{suffix}", Description = $"some-speciality-description-{suffix}", Flags = @"[{""type"": ""value""}]", Job = job }); }
public ItemTemplateSubCategory CreateItemTemplateSubCategory(ItemTemplateSection section, string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new ItemTemplateSubCategory { Section = section, Note = $"some-note-{suffix}", Description = $"some-description-{suffix}", TechName = $"some-tech-name-{suffix}", Name = $"some-name-{suffix}" }); }
public EffectSubCategory CreateEffectSubCategory(EffectType effectType, string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new EffectSubCategory { Name = $"some-effect-sub-category-name-{suffix}", Note = $"some-effect-name-{suffix}", DiceCount = 1, DiceSize = 20, Type = effectType }); }
public UserAccessToken CreateUserAccessToken(User user, string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new UserAccessToken { Id = Guid.NewGuid(), Name = $"some-token-name-{suffix}", Key = RngUtil.GetRandomHexString(10), UserId = user.Id, DateCreated = DateTimeOffset.Now.ToUniversalTime() }); }
public ItemTemplate CreateItemTemplate(ItemTemplateSubCategory subCategory, string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new ItemTemplate { SubCategory = subCategory, Data = @"{""key"": ""value""}", CleanName = $"some-item-name-{suffix}", Name = $"some-item-name-{suffix}", Source = "official", TechName = $"some-tech-name-{suffix}" }); }
public GroupHistoryEntry CreateGroupHistory(Group group, string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new GroupHistoryEntry { Data = "{}", Gm = true, Date = new DateTime(2020, 10, 5, 5, 7, 8, DateTimeKind.Utc), GroupId = group.Id, Action = $"some-group-history-action-{suffix}", Info = $"some-info-{suffix}" }); }
public CharacterHistoryEntry CreateCharacterHistoryEntry(Character character, string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new CharacterHistoryEntry { Data = "{}", Gm = false, Date = new DateTime(2019, 10, 5, 5, 7, 8, DateTimeKind.Utc), CharacterId = character.Id, Action = $"some-character-history-action-{suffix}", Info = $"some-info-{suffix}" }); }
public CharacterModifier CreateCharacterModifier(IList <CharacterModifierValue> values, string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new CharacterModifier { Name = $"some-character-name-{suffix}", Description = "some-description", DurationType = "forever", IsActive = true, Reusable = false, Permanent = false, Values = values }); }
public Job CreateJob(string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new Job { Name = $"some-job-name-{suffix}", Flags = @"[{""type"": ""value""}]", PlayerDescription = $"some-player-description-{suffix}", Information = $"some-information-{suffix}", PlayerSummary = $"some-player-summary-{suffix}", Data = @"{""forOrigin"": {""all"": {""baseEa"": 20, ""diceEaLevelUp"": 6}}}", IsMagic = true, }); }
public User CreateUser(string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new User { Username = $"some-username-{suffix}", DisplayName = $"some-display-name-{suffix}", HashedPassword = $"some-hashed-password-{suffix}", ActivationCode = "some-activation-code", FbId = "some-fb-id", GoogleId = "some-google-id", TwitterId = "some-twitter-id", MicrosoftId = "some-microsoft-id" }); }
public Effect CreateEffect(EffectSubCategory subCategory, string suffix = null) { if (suffix == null) { suffix = RngUtil.GetRandomHexString(8); } return(new Effect { SubCategory = subCategory, Description = $"some-description-{suffix}", Dice = 4, Name = $"some-effect-name-{suffix}", DurationType = "combat", CombatCount = 2, Modifiers = new List <EffectModifier> { new EffectModifier { StatName = "CHA", Value = 1, Type = "ADD" }, new EffectModifier { StatName = "FO", Value = 4, Type = "ADD" }, new EffectModifier { StatName = "INT", Value = -2, Type = "ADD" }, } }); }