예제 #1
0
 /// <summary>
 ///     Called on present.
 /// </summary>
 private static void OnRender(EntropyEventArgs args)
 {
     SpellTracker.Initialize();
     ExpTracker.Initialize();
     TowerRangeTracker.Initialize();
     AttackRangeTracker.Initialize();
 }
예제 #2
0
 /// <summary>
 ///     Called on present.
 /// </summary>
 private static void OnPresent()
 {
     SpellTracker.Initialize();
     ExpTracker.Initialize();
     TowerRangeTracker.Initialize();
     AttackRangeTracker.Initialize();
 }
예제 #3
0
파일: NabbTracker.cs 프로젝트: riwalry1/AIO
        /// <summary>
        /// Called when the game loads itself.
        /// </summary>
        public static void OnLoad()
        {
            Menus.Initialize();
            Drawings.Initialize();

            if (Variables.Menu["ward"].Cast <CheckBox>().CurrentValue)
            {
                HTrackerSDK.WardTracker.OnLoad(Variables.Menu);
            }

            ExpTracker.Initialize();
        }
예제 #4
0
        /// <summary>
        ///     Called when the game loads itself.
        /// </summary>
        public static void OnLoad()
        {
            Drawing.OnPreReset  += args => { Vars.DisplayTextFont.OnLostDevice(); };
            Drawing.OnPostReset += args => { Vars.DisplayTextFont.OnResetDevice(); };

            /// <summary>
            ///     Initialize the menus.
            /// </summary>
            Menus.Initialize();

            /// <summary>
            ///     Initialize the SpellTracker.
            /// </summary>
            SpellTracker.Initialize();

            /// <summary>
            ///     Initialize the ExpTracker.
            /// </summary>
            ExpTracker.Initialize();
        }