public GameBoardData(HashSet<Mino> SettledMinos, Polyomino FallingPolyomino, Vector2 FallingPolyominoLocation, int n, int Width, int Height, WallKickStrategy WallKickStrategy, PolyominoDealer dealer ) { this.GameOver = false; this.SettledMinos = SettledMinos; this.FallingPolyomino = FallingPolyomino; this.FallingPolyominoLocation = FallingPolyominoLocation; this.n = n; this.Height = Height; this.Width = Width; this.WallKickStrategy = WallKickStrategy; this.MyPieceDealer = dealer; FallingRate = 700; FallingCooldown = FallingRate; }
public GameBoardManager(int n, GamePlayer player ) { this.player = player; // rule compliant board size int width = n * 2 + n / 2; int height = width * 2 + n / 2; WallKickStrategy wallKickStrategy = new WallKickStrategy(); wallKickStrategy.getStrategyCopy(20, 0, false); // precompute PolyominoDealer pieceDealer = new PolyominoDealer( n ); this.Data = new GameBoardData(new HashSet<Mino>(), null, new Vector2(0,0), n, width, height, wallKickStrategy, pieceDealer); FrameNumber = 0; FrameRate = 32; }