예제 #1
0
        /// <summary>
        /// 以点和3x3的矩阵设置WCS
        /// </summary>
        /// <param name="centerPt"></param>
        /// <param name="matr"></param>
        public static void SetWcsOfCenteAndMatr(Point3d centerPt, Matrix3x3 matr)
        {
            Part workPart = theSession.Parts.Work;

            NXOpen.WCS wcs = workPart.WCS;
            wcs.SetOriginAndMatrix(centerPt, matr);
        }
예제 #2
0
        /// <summary>
        /// 以点设置WCS
        /// </summary>
        /// <param name="centerPt"></param>
        /// <returns></returns>
        public static void SetWcsOfCentePoint(Point3d centerPt)
        {
            Part             workPart = theSession.Parts.Work;
            CoordinateSystem csys     = workPart.WCS.CoordinateSystem;

            NXOpen.WCS wcs = workPart.WCS;
            wcs.SetOriginAndMatrix(centerPt, csys.Orientation.Element);
        }
예제 #3
0
        /// <summary>
        /// 把WCS移动ABS
        /// </summary>
        public static void SetWcsToAbs()
        {
            Part    workPart = theSession.Parts.Work;
            Point3d centerPt = new Point3d(0, 0, 0);

            NXOpen.WCS wcs = workPart.WCS;
            Matrix3x3  matrix1;

            matrix1.Xx = 1.0;
            matrix1.Xy = 0.0;
            matrix1.Xz = 0.0;
            matrix1.Yx = 0.0;
            matrix1.Yy = 1.0;
            matrix1.Yz = 0.0;
            matrix1.Zx = 0.0;
            matrix1.Zy = 0.0;
            matrix1.Zz = 1.0;
            wcs.SetOriginAndMatrix(centerPt, matrix1);
            wcs.Visibility = true;
        }