RequiresChecking() 공개 메소드

Set the modification check interval. Is it time to check to see if the resource source has been updated?
public RequiresChecking ( ) : bool
리턴 bool
예제 #1
0
 protected internal void RefreshResource(Resource resource, string encoding)
 {
     if (resource.RequiresChecking())
     {
         resource.Touch();
         if (resource.IsSourceModified())
         {
             if (!resource.Encoding.Equals(encoding))
             {
                 this.rsvc.Error(string.Concat(new string[]
                 {
                     "Declared encoding for template '",
                     resource.Name,
                     "' is different on reload.  Old = '",
                     resource.Encoding,
                     "'  New = '",
                     encoding
                 }));
                 resource.Encoding = encoding;
             }
             long lastModified = resource.ResourceLoader.GetLastModified(resource);
             resource.Process();
             resource.LastModified = lastModified;
         }
     }
 }
예제 #2
0
        /// <summary>  Takes an existing resource, and 'refreshes' it.  This
        /// generally means that the source of the resource is checked
        /// for changes according to some cache/check algorithm
        /// and if the resource changed, then the resource data is
        /// reloaded and re-parsed.
        /// *
        /// </summary>
        /// <param name="resource">resource to refresh
        /// *
        /// @throws ResourceNotFoundException if template not found
        /// from current source for this Resource
        /// @throws ParseErrorException if template cannot be parsed due
        /// to syntax (or other) error.
        /// @throws Exception if a problem in parse
        ///
        /// </param>
        /// <param name="encoding"></param>
        protected internal void RefreshResource(Resource resource, String encoding)
        {
            /*
             * The resource knows whether it needs to be checked
             * or not, and the resource's loader can check to
             * see if the source has been modified. If both
             * these conditions are true then we must reload
             * the input stream and parse it to make a new
             * AST for the resource.
             */
            if (resource.RequiresChecking())
            {
                /*
                 *  touch() the resource to reset the counters
                 */

                resource.Touch();

                if (resource.IsSourceModified())
                {
                    /*
                     *  now check encoding info.  It's possible that the newly declared
                     *  encoding is different than the encoding already in the resource
                     *  this strikes me as bad...
                     */

                    if (!resource.Encoding.Equals(encoding))
                    {
                        runtimeServices.Error(
                            string.Format("Declared encoding for template '{0}' is different on reload.  Old = '{1}'  New = '{2}",
                                          resource.Name, resource.Encoding, encoding));

                        resource.Encoding = encoding;
                    }

                    /*
                     *  read how old the resource is _before_
                     *  processing (=>reading) it
                     */
                    long howOldItWas = resource.ResourceLoader.GetLastModified(resource);

                    /*
                     *  read in the fresh stream and parse
                     */

                    resource.Process();

                    /*
                     *  now set the modification info and reset
                     *  the modification check counters
                     */

                    resource.LastModified = howOldItWas;
                }
            }
        }
	/// <summary>  Takes an existing resource, and 'refreshes' it.  This
	/// generally means that the source of the resource is checked
	/// for changes according to some cache/check algorithm
	/// and if the resource changed, then the resource data is
	/// reloaded and re-parsed.
	/// *
	/// </summary>
	/// <param name="resource">resource to refresh
	/// *
	/// @throws ResourceNotFoundException if template not found
	/// from current source for this Resource
	/// @throws ParseErrorException if template cannot be parsed due
	/// to syntax (or other) error.
	/// @throws Exception if a problem in parse
	///
	/// </param>
	protected internal virtual void  refreshResource(Resource resource, System.String encoding) {
	    /*
	    * The resource knows whether it needs to be checked
	    * or not, and the resource's loader can check to
	    * see if the source has been modified. If both
	    * these conditions are true then we must reload
	    * the input stream and parse it to make a new
	    * AST for the resource.
	    */
	    if (resource.RequiresChecking()) {
		/*
		*  touch() the resource to reset the counters
		*/

		resource.Touch();

		if (resource.IsSourceModified()) {
		    /*
		    *  now check encoding info.  It's possible that the newly declared
		    *  encoding is different than the encoding already in the resource
		    *  this strikes me as bad...
		    */

		    if (!resource.Encoding.Equals(encoding)) {
			rsvc.error("Declared encoding for template '" + resource.Name + "' is different on reload.  Old = '" + resource.Encoding + "'  New = '" + encoding);

			resource.Encoding = encoding;
		    }

		    /*
		    *  read how old the resource is _before_
		    *  processing (=>reading) it
		    */
		    long howOldItWas = resource.ResourceLoader.getLastModified(resource);

		    /*
		    *  read in the fresh stream and parse
		    */

		    resource.Process();

		    /*
		    *  now set the modification info and reset
		    *  the modification check counters
		    */

		    resource.LastModified = howOldItWas;
		}
	    }
	}
예제 #4
0
        /// <summary> Gets the named resource. Returned class type corresponds to specified type (i.e. <code>Template</code> to <code>
        /// RESOURCE_TEMPLATE</code>).
        ///
        /// This method is now unsynchronized which requires that ResourceCache
        /// implementations be thread safe (as the default is).
        ///
        /// </summary>
        /// <param name="resourceName"> The name of the resource to retrieve.
        /// </param>
        /// <param name="resourceType"> The type of resource (<code>RESOURCE_TEMPLATE</code>, <code>RESOURCE_CONTENT</code>, etc.).
        /// </param>
        /// <param name="encoding"> The character encoding to use.
        ///
        /// </param>
        /// <returns>  Resource with the template parsed and ready.
        ///
        /// </returns>
        /// <throws>   ResourceNotFoundException  if template not found from any available source. </throws>
        /// <throws>   ParseErrorException  if template cannot be parsed due to syntax (or other) Error. </throws>
        /// <throws>   Exception  if a problem in parse </throws>
        public virtual Resource GetResource(string resourceName, int resourceType, string encoding)
        {
            /*
             * Check to see if the resource was placed in the cache.
             * If it was placed in the cache then we will use
             * the cached version of the resource. If not we
             * will load it.
             *
             * Note: the type is included in the key to differentiate ContentResource
             * (static content from #include) with a Template.
             */

            string   resourceKey = resourceType + resourceName;
            Resource resource    = globalCache.Get(resourceKey);

            if (resource != null)
            {
                try
                {
                    // avoids additional method call to refreshResource
                    if (resource.RequiresChecking())
                    {
                        /*
                         * both loadResource() and refreshResource() now return
                         * a new Resource instance when they are called
                         * (Put in the cache when appropriate) in order to allow
                         * several threads to parse the same template simultaneously.
                         * It is redundant work and will cause more garbage collection but the
                         * benefit is that it allows concurrent parsing and processing
                         * without race conditions when multiple requests try to
                         * refresh/load the same template at the same time.
                         *
                         * Another alternative is to limit template parsing/retrieval
                         * so that only one thread can parse each template at a time
                         * but that creates a scalability bottleneck.
                         *
                         * See VELOCITY-606, VELOCITY-595 and VELOCITY-24
                         */
                        resource = RefreshResource(resource, encoding);
                    }
                }
                catch (ResourceNotFoundException)
                {
                    /*
                     *  something exceptional happened to that resource
                     *  this could be on purpose,
                     *  so clear the cache and try again
                     */

                    globalCache.Remove(resourceKey);

                    return(GetResource(resourceName, resourceType, encoding));
                }
                catch (ParseErrorException pee)
                {
                    log.Error("ResourceManager.getResource() exception", pee);
                    throw pee;
                }
                catch (System.SystemException re)
                {
                    log.Error("ResourceManager.getResource() exception", re);
                    throw re;
                }
                catch (System.Exception e)
                {
                    log.Error("ResourceManager.getResource() exception", e);
                    throw e;
                }
            }
            else
            {
                try
                {
                    /*
                     *  it's not in the cache, so load it.
                     */
                    resource = LoadResource(resourceName, resourceType, encoding);

                    if (resource.ResourceLoader.CachingOn)
                    {
                        globalCache.Put(resourceKey, resource);
                    }
                }
                catch (ResourceNotFoundException rnfe)
                {
                    log.Error("ResourceManager : unable to find resource '" + resourceName + "' in any resource loader.");
                    throw rnfe;
                }
                catch (ParseErrorException pee)
                {
                    log.Error("ResourceManager.getResource() parse exception", pee);
                    throw pee;
                }
                catch (System.SystemException re)
                {
                    log.Error("ResourceManager.getResource() load exception", re);
                    throw re;
                }
                catch (System.Exception e)
                {
                    log.Error("ResourceManager.getResource() exception new", e);
                    throw e;
                }
            }

            return(resource);
        }