private void MoveConsoleWindow() { if (!this.IsLoaded) { return; } ConsoleWindow consoleWindow = ConsoleWindow.Instance; if (!this.IsVisible || this.WindowState == WindowState.Minimized) { consoleWindow.Hide(); return; } if (!consoleWindow.IsVisible) { consoleWindow.Show(); } if (consoleWindow.WindowState != this.WindowState) { consoleWindow.WindowState = this.WindowState; } // -2 -1是因为主窗口有圆角,但下层的控制台窗口不能透明所以不能圆角,把下层的控制台窗口的宽高缩小一点点从而避免看见下层控制台窗口的棱角 if (consoleWindow.Width != this.Width - 2) { consoleWindow.Width = this.Width - 2; } if (consoleWindow.Height != this.Height - 2) { consoleWindow.Height = this.Height - 2; } if (this.WindowState == WindowState.Normal) { if (consoleWindow.Left != this.Left + 1) { consoleWindow.Left = this.Left + 1; } if (consoleWindow.Top != this.Top + 1) { consoleWindow.Top = this.Top + 1; } } if (ConsoleRectangle != null && ConsoleRectangle.IsVisible) { Point point = ConsoleRectangle.TransformToAncestor(this).Transform(new Point(0, 0)); const int paddingLeft = 4; const int paddingRight = 5; int marginLeft = paddingLeft + (int)point.X; int width = (int)this.ActualWidth - marginLeft - paddingRight; consoleWindow.MoveWindow(marginLeft: marginLeft, marginTop: (int)point.Y, width, height: (int)ConsoleRectangle.ActualHeight); } }
private void MoveConsoleWindow() { if (!this.IsLoaded) { return; } ConsoleWindow consoleWindow = ConsoleWindow.Instance; if (!this.IsVisible || this.WindowState == WindowState.Minimized) { consoleWindow.Hide(); NTMinerConsole.Hide(); return; } if (!consoleWindow.IsVisible) { consoleWindow.Show(); } if (MainArea.SelectedItem == ConsoleTabItem) { NTMinerConsole.Show(); } if (consoleWindow.WindowState != this.WindowState) { consoleWindow.WindowState = this.WindowState; } if (consoleWindow.Width != this.Width) { consoleWindow.Width = this.Width; } if (consoleWindow.Height != this.Height) { consoleWindow.Height = this.Height; } if (this.WindowState == WindowState.Normal) { if (consoleWindow.Left != this.Left) { consoleWindow.Left = this.Left; } if (consoleWindow.Top != this.Top) { consoleWindow.Top = this.Top; } } if (ConsoleRectangle != null && ConsoleRectangle.IsVisible) { Point point = ConsoleRectangle.TransformToAncestor(this).Transform(new Point(0, 0)); consoleWindow.MoveWindow(marginLeft: (int)point.X, marginTop: (int)point.Y, height: (int)ConsoleRectangle.ActualHeight); } }
private void MoveConsoleWindow() { if (!this.IsLoaded) { return; } ConsoleWindow consoleWindow = ConsoleWindow.Instance; if (!this.IsVisible || this.WindowState == WindowState.Minimized) { consoleWindow.Hide(); return; } if (!consoleWindow.IsVisible) { consoleWindow.Show(); } if (consoleWindow.WindowState != this.WindowState) { consoleWindow.WindowState = this.WindowState; } // -2 -1是因为主窗口有圆角,但下层的控制台窗口不能透明所以不能圆角,把下层的控制台窗口的宽高缩小一点点从而避免看见下层控制台窗口的棱角 if (consoleWindow.Width != this.Width - 2) { consoleWindow.Width = this.Width - 2; } if (consoleWindow.Height != this.Height - 2) { consoleWindow.Height = this.Height - 2; } if (this.WindowState == WindowState.Normal) { if (consoleWindow.Left != this.Left + 1) { consoleWindow.Left = this.Left + 1; } if (consoleWindow.Top != this.Top + 1) { consoleWindow.Top = this.Top + 1; } } if (ConsoleRectangle != null && ConsoleRectangle.IsVisible) { GetMoveToValues(out int marginLeft, out int marginTop, out int width, out int height); consoleWindow.MoveWindow(marginLeft: marginLeft, marginTop: marginTop, width, height: height); } }