public static void AddItem(Sale sale, SaleItem saleItem) { _stateMachine.FireTrigger(sale, SaleEvent.AddItem, saleItem); }
public void AddItem(SaleItem item) { Items.Add(item); updateBalance(); }
public static void AddError(Sale sale, SaleItem saleItem) { var t = _stateMachine.FireTrigger(sale, SaleEvent.Error); }