protected override void OnNavigatedTo(NavigationEventArgs e) { var info = e.Parameter as GameDetected; Info = info; _game = XamlGame<ScummGame>.Create("", Window.Current.CoreWindow, GamePanel); _menuService.Game = _game; _game.Services.AddService<IMenuService>(_menuService); }
protected override void OnNavigatedTo(NavigationEventArgs e) { var info = e.Parameter as GameDetected; Info = info; _game = XamlGame <ScummGame> .Create("", Window.Current.CoreWindow, GamePanel); _menuService.Game = _game; _game.Services.AddService <IMenuService>(_menuService); }
static int Main(string[] args) { var musicDriver = "adlib"; var showVersion = false; var showHelp = false; var listAudioDevices = false; var bootParam = 0; var copyProtection = false; string switches = null; var options = new OptionSet { { "v|version", "Display NScumm version information and exit", v => showVersion = v != null }, { "h|help", "Display a brief help text and exit", h => showHelp = h != null }, { "e|music-driver=", "Select music driver", d => musicDriver = d }, { "list-audio-devices", "List all available audio devices", b => listAudioDevices = b != null }, { "b|boot-param=", "Pass number to the boot script (boot param)", (int b) => bootParam = b }, { "debugflags=", "Enable engine specific debug flags (separated by commas)", d => switches = d }, { "copy_protection", "Enable copy protection in SCUMM games, when NScumm disables it by default.", b => copyProtection = b != null } }; try { var extras = options.Parse(args); Initialize(switches); if (showVersion) { ShowVersion(); } else if (showHelp) { Usage(options); } else if (listAudioDevices) { ListAudioDevices(); } else if (extras.Count == 1) { var path = ScummHelper.NormalizePath(extras[0]); if (File.Exists(path)) { var pluginsdDirectory = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "plugins"); var gd = new GameDetector(); gd.AddPluginsFromDirectory(pluginsdDirectory); var info = gd.DetectGame(path); if (info == null) { Console.Error.WriteLine("This game is not supported, sorry please contact me if you want to support this game."); } else { ((AudioManager)ServiceLocator.AudioManager).Directory = Path.GetDirectoryName(info.Game.Path); var settings = new GameSettings(info.Game, info.Engine) { AudioDevice = musicDriver, CopyProtection = copyProtection, BootParam = bootParam }; var game = new ScummGame(settings); game.Services.AddService <IMenuService>(new MenuService(game)); game.Run(); } } else { Console.Error.WriteLine("The file {0} does not exist.", path); } } else { Usage(options); return(1); } } catch (ArgumentException) { Usage(options); return(1); } catch (OptionException) { Usage(options); return(1); } return(0); }
static int Main(string[] args) { var musicDriver = "adlib"; var showVersion = false; var showHelp = false; var listAudioDevices = false; var bootParam = 0; var copyProtection = false; string switches = null; var options = new OptionSet { { "v|version", "Display NScumm version information and exit", v => showVersion = v != null }, { "h|help", "Display a brief help text and exit", h => showHelp = h != null }, { "e|music-driver=", "Select music driver", d => musicDriver = d }, { "list-audio-devices", "List all available audio devices", b => listAudioDevices = b != null }, { "b|boot-param=", "Pass number to the boot script (boot param)", (int b) => bootParam = b }, { "debugflags=", "Enable engine specific debug flags (separated by commas)", d => switches = d }, { "copy_protection", "Enable copy protection in SCUMM games, when NScumm disables it by default.", b => copyProtection = b != null } }; try { var extras = options.Parse(args); Initialize(switches); if (showVersion) { ShowVersion(); } else if (showHelp) { Usage(options); } else if (listAudioDevices) { ListAudioDevices(); } else if (extras.Count == 1) { var path = ScummHelper.NormalizePath(extras[0]); if (File.Exists(path)) { var pluginsdDirectory = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "plugins"); var gd = new GameDetector(); gd.AddPluginsFromDirectory(pluginsdDirectory); var info = gd.DetectGame(path); if (info == null) { Console.Error.WriteLine("This game is not supported, sorry please contact me if you want to support this game."); } else { ((AudioManager)ServiceLocator.AudioManager).Directory = Path.GetDirectoryName(info.Game.Path); var settings = new GameSettings(info.Game, info.Engine) { AudioDevice = musicDriver, CopyProtection = copyProtection, BootParam = bootParam }; var game = new ScummGame(settings); game.Services.AddService<IMenuService>(new MenuService(game)); game.Run(); } } else { Console.Error.WriteLine("The file {0} does not exist.", path); } } else { Usage(options); return 1; } } catch (ArgumentException) { Usage(options); return 1; } catch (OptionException) { Usage(options); return 1; } return 0; }