reRender() 공개 메소드

public reRender ( int xMin, int yMin, int width, int height ) : Bitmap
xMin int
yMin int
width int
height int
리턴 System.Drawing.Bitmap
 public void reRender(Tilemap t)
 {
     t.reRender(x, y, width, height);
 }
예제 #2
0
 public void reRender(Tilemap t)
 {
     t.reRender(x, y, width, height);
 }
        private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
        {
            if (down)
            {
                if (selTileWidth == 1 && selTileHeight == 1)
                {
                    getDefaultSize();
                    selTileWidth  = defaultWidth;
                    selTileHeight = defaultHeight;
                }
                //Prep for the undo buffer if it isn't a copy action
                TilemapUndoEntry undoitem = null;
                if (mode != EditionMode.COPY)
                {
                    undobutton.Enabled = true;
                    redobutton.Enabled = false;
                    RActions.Clear();
                    undoitem = new TilemapUndoEntry(t.tiles, selTileX, selTileY, selTileWidth, selTileHeight);
                    UActions.Push(undoitem);
                }

                switch (mode)
                {
                case EditionMode.DRAW:
                    for (int x = 0; x < selTileWidth; x++)
                    {
                        for (int y = 0; y < selTileHeight; y++)
                        {
                            int tnum = picker.selTileNum;
                            tnum += x % picker.selTileWidth;
                            tnum += (y % picker.selTileHeight) * picker.bufferWidth;

                            if (x + selTileX >= t.width)
                            {
                                continue;
                            }
                            if (y + selTileY >= t.height)
                            {
                                continue;
                            }
                            t.tiles[x + selTileX, y + selTileY].tileNum = tnum;
                            t.tiles[x + selTileX, y + selTileY].palNum  = picker.selTilePal;
                            t.tiles[x + selTileX, y + selTileY].hflip   = false;
                            t.tiles[x + selTileX, y + selTileY].vflip   = false;
                        }
                    }
                    break;

                case EditionMode.XFLIP:
                    for (int x = 0; x < selTileWidth / 2; x++)
                    {
                        for (int y = 0; y < selTileHeight; y++)
                        {
                            int x1 = x + selTileX;
                            int x2 = selTileX + selTileWidth - x - 1;
                            int yy = y + selTileY;

                            Tilemap.Tile tmp = t.tiles[x1, yy];
                            t.tiles[x1, yy] = t.tiles[x2, yy];
                            t.tiles[x2, yy] = tmp;
                        }
                    }
                    for (int x = 0; x < selTileWidth; x++)
                    {
                        for (int y = 0; y < selTileHeight; y++)
                        {
                            t.tiles[x + selTileX, y + selTileY].hflip = !t.tiles[x + selTileX, y + selTileY].hflip;
                        }
                    }
                    break;

                case EditionMode.YFLIP:
                    for (int x = 0; x < selTileWidth; x++)
                    {
                        for (int y = 0; y < selTileHeight / 2; y++)
                        {
                            int y1 = y + selTileY;
                            int y2 = selTileY + selTileHeight - y - 1;
                            int xx = x + selTileX;

                            Tilemap.Tile tmp = t.tiles[xx, y1];
                            t.tiles[xx, y1] = t.tiles[xx, y2];
                            t.tiles[xx, y2] = tmp;
                        }
                    }
                    for (int x = 0; x < selTileWidth; x++)
                    {
                        for (int y = 0; y < selTileHeight; y++)
                        {
                            t.tiles[x + selTileX, y + selTileY].vflip = !t.tiles[x + selTileX, y + selTileY].vflip;
                        }
                    }
                    break;

                case EditionMode.COPY:
                    clipboard       = new Tilemap.Tile[selTileWidth, selTileHeight];
                    clipboardWidth  = selTileWidth;
                    clipboardHeight = selTileHeight;

                    for (int x = 0; x < selTileWidth; x++)
                    {
                        for (int y = 0; y < selTileHeight; y++)
                        {
                            clipboard[x, y] = t.tiles[x + selTileX, y + selTileY];
                        }
                    }
                    break;

                case EditionMode.PASTE:
                    if (clipboard == null)
                    {
                        break;
                    }
                    for (int x = 0; x < selTileWidth; x++)
                    {
                        for (int y = 0; y < selTileHeight; y++)
                        {
                            t.tiles[x + selTileX, y + selTileY] = clipboard[x % clipboardWidth, y % clipboardHeight];
                        }
                    }
                    break;

                case EditionMode.CHANGEPAL:
                    for (int x = 0; x < selTileWidth; x++)
                    {
                        for (int y = 0; y < selTileHeight; y++)
                        {
                            t.tiles[x + selTileX, y + selTileY].palNum++;
                            t.tiles[x + selTileX, y + selTileY].palNum %= t.palettes.Length;
                        }
                    }
                    break;
                }
                t.reRender(selTileX, selTileY, selTileWidth, selTileHeight);
                pictureBox1.Invalidate(true);
                if (mode != EditionMode.COPY)
                {
                    undoitem.LoadNewTiles(t.tiles); //Save the new tiles into the undo history
                }
            }
            down = false;
        }