public c000227(c000240 p0, enum0232 p1) : base(p0) { this.f000030 = Vector2.Zero; this.f000001 = enum0225.f000045; if (f000241 == null) { if (SenseKeyHelper.PadCount == 6) { f000241 = new Vector2[] { new Vector2(0f, 0f), new Vector2(680f, 0f), new Vector2(1360f, 0f), new Vector2(0f, 768f), new Vector2(680f, 768f), new Vector2(1360f, 768f) }; } else { f000241 = new Vector2[] { new Vector2(0f, 0f), new Vector2(680f, 0f), new Vector2(1360f, 0f), new Vector2(0f, 384f), new Vector2(1360f, 384f), new Vector2(0f, 768f), new Vector2(680f, 768f), new Vector2(1360f, 768f) }; } f00003e = new List<IList<Vector3>>(); for (int i = 0; i < 2; i++) { foreach (IList<Vector3> list2 in c000031.m000061(@"splx\" + i + ".splx")) { f00003e.Add(list2); } } } this.f000017 = p0; this.f00002d = p1; this.f00005b = new List<c00022f>(); f0000b1 = new Random(); this.f000033 = 50f; this.f000035 = 1f; this.f000037 = 0.5f; this.f0000a4 = 0.2f; }
public c000219(c000240 p0, c00023b p1) { for (int i = 0; i < 3; i++) { this.f00020a.Add(new c000244(p1)); } switch (c00027b.m00009f().m000062()) { case enum0277.f000005: this.f00020a[0].m00004b(50); this.f00020a[1].m00004b(80); this.f00020a[2].m00004b(100); break; case enum0277.f00006c: this.f00020a[0].m00004b(20); this.f00020a[1].m00004b(30); this.f00020a[2].m00004b(50); break; } this.f000017 = p0; this.f000038 = p1; this.f000030 = (Vector2) (p1.m000062().m000026() / 2f); this.f0001ab = new c000029(p1.m000062()); this.f00013c = new c000029(p1.m000062()); this.f00013c.m000023(new Vector2(310f, 245f)); }
public c000219(c000240 p0, c00023b p1) { for (int i = 0; i < 3; i++) { this.f00020a.Add(new c000244(p1)); } switch (GameSetting.Instance().GetGameTypeEnum()) { case enum0277.Strengthen: this.f00020a[0].m00004b(50); this.f00020a[1].m00004b(80); this.f00020a[2].m00004b(100); break; case enum0277.Common: this.f00020a[0].m00004b(20); this.f00020a[1].m00004b(30); this.f00020a[2].m00004b(50); break; } this.f000017 = p0; this.f000038 = p1; this.f000030 = (Vector2) (p1.m000062().m000026() / 2f); this.f0001ab = new c000029(p1.m000062()); this.f00013c = new c000029(p1.m000062()); this.f00013c.m000023(new Vector2(310f, 245f)); }
public c00023d(enum0214 p0, c000240 p1) { this.f000038 = p1.m000301(p0); this.f000017 = p1; this.f00013c = new c000029(); this.f0001ab = new c000029(); this.f0001ac = new c000029(); }
public c00023b(c000215 p0, c000240 p1) : base(p1, p0) { this.f000056 = true; this.f000030 = Vector2.Zero; this.f0000a1 = true; this.f00002c = p0; this.f000017 = p1; }
public c00021a(c000240 p0) : base(p0) { this.f000001 = enum021b.f000044; this.f000031 = 1360f; this.f000033 = 768f; this.f000035 = 0.5f; this.f00008e = new c00023c(); this.f000017 = p0; this.f000019 = new c000228(this.f000017); }
protected override void m000031() { if (GameSetting.Instance().GetIsOpenSound()) { SoundEffectInstance instance = base.Content.Load<SoundEffect>(@"mp3\CoinIn").CreateInstance(); instance.Volume = 0f; instance.IsLooped = false; instance.Play(); } GameBase.ShowFpsType = (ShowFpsTypeEnum) GameSetting.Instance().GetIsShowFps(); c00022c.m000001(); c000240 c = new c000240(); base.m00006e(c); }
public c00020e(c000240 p0) : base(p0) { this.f000031 = 0.8f; this.f000033 = 0.01f; this.f00002a = enum022e.f00002a; if (f00003e == null) { f00003e = c000031.m000059(@"Image\Face\Text\Gain"); } this.m000032(); this.f000081 = new c00002b(f00003e); this.f000081.m00004c(false); this.f00013c = new c000029(); this.f00013c.m000029(1.570796f); }
public c000233(c000240 p0) : base(p0) { this.f00000b = 600; f000059 = this; this.f000017 = p0; this.f00005b = new List<c000227>(); this.f000078 = new List<c000227>(); if (c00025f.f00000b == 6) { this.f00000b = 700; } else { this.f00000b = 550; } }
public c000233(c000240 p0) : base(p0) { this.f00000b = 600; f000059 = this; this.f000017 = p0; this.f00005b = new List<c000227>(); this.f000078 = new List<c000227>(); if (SenseKeyHelper.PadCount == 6) { this.f00000b = 700; } else { this.f00000b = 550; } }
protected override void m000031() { if (c00027b.m00009f().m00018e()) { SoundEffectInstance instance = base.Content.Load<SoundEffect>(@"mp3\CoinIn").CreateInstance(); instance.Volume = 0f; instance.IsLooped = false; instance.Play(); } c000037.f000028 = (enum036) c00027b.m00009f().m000010(); c00022c.m000001(); c000240 c = new c000240(); base.m00006e(c); }
public c00022a(c000240 p0) : base(p0) { }
public c00024f(c000240 p0) : base(p0) { }
public static void m00006e(c000240 p0) { f000017 = p0; for (int i = 0; i < 120; i++) { c000251 c = new c000251(enum0250.f0001ab); f000162.m00007b(c); } for (int j = 0; j < 30; j++) { c000251 c2 = new c000251(enum0250.f00013c); f00002c.m00007b(c2); } for (int k = 0; k < SenseKeyHelper.PadCount; k++) { enum0214 key = (enum0214) k; f00007a.Add(key, new c00003b<c00021e>()); f00020d.Add(key, new c00003b<c00023d>()); for (int n = 0; n < 5; n++) { c00021e ce = new c00021e(key, p0); f00007a[key].m00007b(ce); } c00023d cd = new c00023d(key, p0); f00020d[key].m00007b(cd); } int num5 = 15; for (int m = 0; m <= num5; m++) { enum0232 enum3 = (enum0232) m; f00020e.Add(enum3, new c00003b<c00020e>()); int num7 = 10; switch (enum3) { case enum0232.f000245: case enum0232.f000246: case enum0232.f000247: case enum0232.f000249: num7 = 30; break; case enum0232.f000248: case enum0232.f00024a: num7 = 100; break; } for (int num8 = 0; num8 < num7; num8++) { c00020e ce2 = m0002e1(enum3); f00020e[enum3].m00007b(ce2); } } if (GameSetting.Instance().m000008()) { enum0232 enum4 = enum0232.f000254; f00020e.Add(enum4, new c00003b<c00020e>()); for (int num9 = 0; num9 < 5; num9++) { c00020e ce3 = m0002e1(enum4); f00020e[enum4].m00007b(ce3); } enum4 = enum0232.f000255; f00020e.Add(enum4, new c00003b<c00020e>()); for (int num10 = 0; num10 < 5; num10++) { c00020e ce4 = m0002e1(enum4); f00020e[enum4].m00007b(ce4); } } f00000b = GameDataInfo.Instance().m000062().m000308(); }
public c000228(c000240 p0) { this.f000017 = p0; }
public c000237(c000240 p0) : base(p0) { }
public c000210(c000240 p0) : base(p0) { this.f00000a = true; this.f000056 = true; }
public c000221(c00023b p0, c000240 p1) { this.f000017 = p1; this.f00023a = p0; }
public c000212(c000240 p0) : base(p0) { }
public c000229(c00023b p0, c000240 p1) { this.f000038 = p0; this.f000017 = p1; }