internal bool m0001a5(c0000de p0) { return this.f00013f.m00004f().m0000e1(p0.m000084()); }
internal virtual Matrix m0001a4(c0000de p0) { c0000b6 cb2 = this.f00013f.m00004f()[p0.m000084()]; int num = cb2.m000172(this.f000074); int num2 = (num + 1) % cb2.Count; Matrix matrix = cb2[num].f0000e1; Matrix matrix2 = cb2[num2].f0000e1; double num3 = cb2[num].f000069; double num4 = cb2[num2].f000069; if (num4 < num3) { num4 += this.f00013f.m000085(); } float num5 = ((num4 == num3) || (!this.f00000a && (num == (cb2.Count - 1)))) ? 0f : ((float) ((this.f000074 - num3) / (num4 - num3))); return c0000dd.m0001a6(matrix, matrix2, num5); }