private void CompletePath(IContext ctx, Context context, Seating seating) { seating.SetPathDone(); ctx.Update(seating); context.SetState(ContextState.CheckDone); ctx.Update(context); }
private void AssignSeat(IContext ctx, Context context, Guest guest, Count count) { var cnt = count.Value; var seating = new Seating(cnt, 0, true, 1, guest.Name, 1, guest.Name); ctx.Insert(seating); var path = new Path(cnt, 1, guest.Name); ctx.Insert(path); count.Increment(); ctx.Update(count); context.SetState(ContextState.AssignSeats); ctx.Update(context); }
private void AssignSeat(IContext ctx, Context context, Seating seating, Guest guest1, Guest guest2, Count count) { int rightSeat = seating.RightSeatId; int seatId = seating.Id; int cnt = count.Value; var newSeating = new Seating(cnt, seatId, false, rightSeat, seating.RightGuestName, rightSeat + 1, guest2.Name); ctx.Insert(newSeating); var path = new Path(cnt, rightSeat + 1, guest2.Name); ctx.Insert(path); var chosen = new Chosen(seatId, guest2.Name, guest1.Hobby); ctx.Insert(chosen); count.Increment(); ctx.Update(count); context.SetState(ContextState.MakePath); ctx.Update(context); }