protected EducateScenario(EducateScenario scenario) : base (scenario) { mName = scenario.mName; mSuccess = scenario.mSuccess; mSkill = scenario.mSkill; }
protected RentScenario(RentScenario scenario) : base (scenario) { mName = scenario.mName; mMinimumWealth = scenario.mMinimumWealth; mSuccess = scenario.mSuccess; }
protected FixItScenario(FixItScenario scenario) : base (scenario) { mName = scenario.mName; mTargetFilter = scenario.mTargetFilter; mSuccess = scenario.mSuccess; }
protected HookupScenario(HookupScenario scenario) : base (scenario) { mName = scenario.mName; mSeperateAdultStory = scenario.mSeperateAdultStory; mSuccess = scenario.mSuccess; }
protected DownsizeScenario(DownsizeScenario scenario) : base (scenario) { mName = scenario.mName; mSuccess = scenario.mSuccess; mbShouldFire = scenario.mbShouldFire; }
protected TraitAssignScenario(TraitAssignScenario scenario) : base (scenario) { mName = scenario.mName; mTrait = scenario.mTrait; mSuccess = scenario.mSuccess; }
protected BloomScenario(BloomScenario scenario) : base (scenario) { mName = scenario.mName; mSuccess = scenario.mSuccess; mLocale = scenario.mLocale; }
protected DerisionScenario(DerisionScenario scenario) : base (scenario) { mName = scenario.mName; mSuccess = scenario.mSuccess; mNemesis = scenario.mNemesis; }
protected ShindigScenario(ShindigScenario scenario) : base (scenario) { mName = scenario.mName; mChanceOfHomeLot = scenario.mChanceOfHomeLot; mPartyAttire = scenario.mPartyAttire; mSuccess = scenario.mSuccess; }
protected LearnScenario(LearnScenario scenario) : base (scenario) { mName = scenario.mName; mSuccess = scenario.mSuccess; mAllowSkill = scenario.mAllowSkill; mAllowNormal = scenario.mAllowNormal; }
protected SendToHospitalScenario(SendToHospitalScenario scenario) : base (scenario) { mName = scenario.mName; mType = scenario.mType; mInjuredStory = scenario.mInjuredStory; mSuccess = scenario.mSuccess; }
protected InvestScenario(InvestScenario scenario) : base (scenario) { mName = scenario.mName; mMinimumWealth = scenario.mMinimumWealth; mAllowMultiple = scenario.mAllowMultiple; mSuccess = scenario.mSuccess; }
protected HoosegowScenario(HoosegowScenario scenario) : base (scenario) { mName = scenario.mName; mChance = scenario.mChance; mBail = scenario.mBail; mSuccess = scenario.mSuccess; }
protected RecruitScenario(RecruitScenario scenario) : base (scenario) { mName = scenario.mName; mAllowSteal = scenario.mAllowSteal; mSuccess = scenario.mSuccess; mFailure = scenario.mFailure; // mFail = scenario.mFail; }
protected ArsonScenario(ArsonScenario scenario) : base (scenario) { mName = scenario.mName; mAllowInjury = scenario.mAllowInjury; mSuccess = scenario.mSuccess; mFailure = scenario.mFailure; mSneakinessScoring = scenario.mSneakinessScoring; mAllowGoToJail = scenario.mAllowGoToJail; }
protected RefundScenario(RefundScenario scenario) : base (scenario) { mName = scenario.mName; mMinimum = scenario.mMinimum; mMaximum = scenario.mMaximum; mAlterKey = scenario.mAlterKey; mAccountingKey = scenario.mAccountingKey; mSuccess = scenario.mSuccess; }
protected DropMemberScenario(DropMemberScenario scenario) : base (scenario) { mName = scenario.mName; mAcceptanceScoring = scenario.mAcceptanceScoring; mSuccess = scenario.mSuccess; mFailure = scenario.mFailure; mFail = scenario.mFail; mChance = scenario.mChance; }
protected FineScenario(FineScenario scenario) : base (scenario) { mName = scenario.mName; mMinimum = scenario.mMinimum; mMaximum = scenario.mMaximum; mAccountingKey = scenario.mAccountingKey; mSuccess = scenario.mSuccess; mAllowDebt = scenario.mAllowDebt; }
protected TorchScenario(TorchScenario scenario) : base (scenario) { mName = scenario.mName; mAllowInjury = scenario.mAllowInjury; mSuccess = scenario.mSuccess; mFailure = scenario.mFailure; mSneakinessScoring = scenario.mSneakinessScoring; mAllowGoToJail = scenario.mAllowGoToJail; mBail = scenario.mBail; mInvestigate = scenario.mInvestigate; }
protected StealScenario(StealScenario scenario) : base (scenario) { mName = scenario.mName; mMinimum = scenario.mMinimum; mMaximum = scenario.mMaximum; mKeepObject = scenario.mKeepObject; mSuccess = scenario.mSuccess; mFailure = scenario.mFailure; mSneakinessScoring = scenario.mSneakinessScoring; mAllowGoToJail = scenario.mAllowGoToJail; }
public override bool Parse(XmlDbRow row, ref string error) { mName = new WeightOption.NameOption(row); mSuccess = new WeightScenarioHelper(Origin.FromBreakingUp); if (!mSuccess.Parse(row, Manager, this, "Success", ref error)) { return false; } return base.Parse(row, ref error); }
protected GiveCashScenario(GiveCashScenario scenario) : base (scenario) { mName = scenario.mName; mMinimum = scenario.mMinimum; mMaximum = scenario.mMaximum; mSuccess = scenario.mSuccess; mFailure = scenario.mFailure; mAcceptanceScoring = scenario.mAcceptanceScoring; mAccountingKey = scenario.mAccountingKey; //mFail = scenario.mFail; }
protected CanoodleScenario(CanoodleScenario scenario) : base (scenario) { mName = scenario.mName; //mFail = scenario.mFail; mAllowPartner = scenario.mAllowPartner; mSuccess = scenario.mSuccess; mFailure = scenario.mFailure; mAcceptanceScoring = scenario.mAcceptanceScoring; mTypeOfStory = scenario.mTypeOfStory; mAffairStory = scenario.mAffairStory; mChanceOfPregnancy = scenario.mChanceOfPregnancy; }
protected BurgleScenario(BurgleScenario scenario) : base (scenario) { mName = scenario.mName; mMinimum = scenario.mMinimum; mMaximum = scenario.mMaximum; mKeepObject = scenario.mKeepObject; mSuccess = scenario.mSuccess; mFailure = scenario.mFailure; mSneakinessScoring = scenario.mSneakinessScoring; mAllowGoToJail = scenario.mAllowGoToJail; mBail = scenario.mBail; mInvestigate = scenario.mInvestigate; }
public bool Parse(XmlDbRow row, StoryProgressionObject manager, IUpdateManager updater, ref string error) { mFightScoring = row.GetString("FightScoring"); if (!row.Exists("AllowGoToJail")) { error = "AllowGoToJail missing"; return(false); } mAllowGoToJail = row.GetBool("AllowGoToJail"); mActorAllowInjury = row.GetBool("AllowInjury") || row.GetBool("ActorAllowInjury"); mTargetAllowInjury = row.GetBool("AllowInjury") || row.GetBool("TargetAllowInjury"); mChanceOfDeath = new IntegerOption.OptionValue(-1); if (row.Exists("ChanceOfDeath")) { if (!mChanceOfDeath.Parse(row, "ChanceOfDeath", manager, updater, ref error)) { return(false); } } mBail = row.GetInt("Bail"); mSuccess = new WeightScenarioHelper(mOrigin); if (!mSuccess.Parse(row, manager, updater, "Success", ref error)) { return(false); } mFailure = new WeightScenarioHelper(mOrigin); if (!mFailure.Parse(row, manager, updater, "Failure", ref error)) { return(false); } mExtremeFailure = new WeightScenarioHelper(mOrigin); if (!mExtremeFailure.Parse(row, manager, updater, "ExtremeFailure", ref error)) { return(false); } return(true); }
public override bool Parse(XmlDbRow row, ref string error) { mName = new WeightOption.NameOption(row); if (!row.Exists("AllowGoToJail")) { error = "AllowGoToJail missing"; return false; } mAllowGoToJail = row.GetBool("AllowGoToJail"); mBail = new IntegerOption.OptionValue(-1); if (row.Exists("Bail")) { if (!mBail.Parse(row, "Bail", Manager, this, ref error)) { return false; } } if (!row.Exists("AllowInjury")) { error = "AllowInjury missing"; return false; } mAllowInjury = row.GetBool("AllowInjury"); mSneakinessScoring = row.GetString("SneakinessScoring"); mInvestigate = new InvestigationHelper(); if (!mInvestigate.Parse(row, Manager, this, ref error)) { return false; } mSuccess = new WeightScenarioHelper(Origin.FromFire); if (!mSuccess.Parse(row, Manager, this, "Success", ref error)) { return false; } mFailure = new WeightScenarioHelper(Origin.FromFire); if (!mFailure.Parse(row, Manager, this, "Failure", ref error)) { return false; } return base.Parse(row, ref error); }
public override bool Parse(XmlDbRow row, ref string error) { mName = new WeightOption.NameOption(row); if (row.Exists("AccountingKey")) { mAccountingKey = row.GetString("AccountingKey"); } else { error = "AccountingKey missing"; return false; } mAllowDebt = new BooleanOption.OptionValue(); if (!mAllowDebt.Parse(row, "AllowDebt", Manager, this, ref error)) { return false; } mMinimum = new IntegerOption.OptionValue(); if (!mMinimum.Parse(row, "Minimum", Manager, this, ref error)) { return false; } mMaximum = new IntegerOption.OptionValue(); if (!mMaximum.Parse(row, "Maximum", Manager, this, ref error)) { return false; } mSuccess = new WeightScenarioHelper(Origin.FromGettingGifts); if (!mSuccess.Parse(row, Manager, this, "Success", ref error)) { return false; } return base.Parse(row, ref error); }
public override bool Parse(XmlDbRow row, ref string error) { mName = new WeightOption.NameOption(row); mAllowSkill = row.GetBool("AllowSkill"); mAllowNormal = row.GetBool("AllowNormal"); mSuccess = new WeightScenarioHelper(Origin.FromWorkingHard); if (!mSuccess.Parse(row, Manager, this, "Success", ref error)) { return false; } return base.Parse(row, ref error); }
public override bool Parse(XmlDbRow row, ref string error) { mName = new WeightOption.NameOption(row); mbShouldFire = row.GetBool("ShouldFire"); mSuccess = new WeightScenarioHelper(Origin.FromWatchingSimSuffer); if (!mSuccess.Parse(row, Manager, this, "Success", ref error)) { return false; } return base.Parse(row, ref error); }
public override bool Parse(XmlDbRow row, ref string error) { mName = new WeightOption.NameOption(row); if (row.Exists("AllowMultiple")) { mAllowMultiple = row.GetBool("AllowMultiple"); } mMinimumWealth = new IntegerOption.OptionValue(); if (!mMinimumWealth.Parse(row, "MinimumWealth", Manager, this, ref error)) { return false; } mSuccess = new WeightScenarioHelper(Origin.FromStore); if (!mSuccess.Parse(row, Manager, this, "Success", ref error)) { return false; } return base.Parse(row, ref error); }
public override bool Parse(XmlDbRow row, ref string error) { mName = new WeightOption.NameOption(row); mBail = new IntegerOption.OptionValue(-1); if (row.Exists("Bail")) { if (!mBail.Parse(row, "Bail", Manager, this, ref error)) { return false; } } mChance = new IntegerOption.OptionValue(); if (!mChance.Parse(row, "Chance", Manager, this, ref error)) { return false; } mSuccess = new WeightScenarioHelper(Origin.FromBurglar); if (!mSuccess.Parse(row, Manager, this, "Success", ref error)) { return false; } return base.Parse(row, ref error); }