예제 #1
0
        public void Resume()
        {
            if (!m_IsInit || IsPlaying)
            {
                return;
            }
#if !UNITY_EDITOR
            NativeMultiDisplay.Resume();
#endif
            IsPlaying = true;
        }
예제 #2
0
        public void Pause()
        {
            if (!m_IsInit || !IsPlaying)
            {
                return;
            }
#if !UNITY_EDITOR
            NativeMultiDisplay.Pause();
#endif
            IsPlaying = false;
        }
        public void Destory()
        {
#if UNITY_ANDROID && !UNITY_EDITOR
            if (NativeMultiDisplay != null)
            {
                NativeMultiDisplay.Stop();
                NativeMultiDisplay.Destroy();
                NativeMultiDisplay = null;
            }
#endif
            m_ControllerScreen?.Release();
            m_ControllerScreen = null;
        }
        private void Init()
        {
            if (m_IsInit)
            {
                return;
            }
            NRDebugger.Log("[MultiScreenController] Init.");
            NRDevice.Instance.Init();
            m_ScreenResolution          = NRPhoneScreen.Resolution;
            transform.position          = m_StartPos;
            m_UICamera.aspect           = m_ScreenResolution.x / m_ScreenResolution.y;
            m_UICamera.orthographicSize = 6;

            m_ControllerScreen       = new RenderTexture((int)m_ScreenResolution.x, (int)m_ScreenResolution.y, 24);
            m_UICamera.targetTexture = m_ControllerScreen;
            NRSessionManager.Instance.VirtualDisplayer = this;

#if UNITY_ANDROID && !UNITY_EDITOR
            m_RenderTexturePtr = m_ControllerScreen.GetNativeTexturePtr();
            NativeMultiDisplay = new NativeMultiDisplay();
            NativeMultiDisplay.Create();
            // Creat multiview controller..
            GL.IssuePluginEvent(RenderThreadHandlePtr, 0);
#elif UNITY_EDITOR
            InitEmulator();
#endif
            if (m_VirtualController)
            {
                m_VirtualController.Init();
            }
            NRDebugger.Log("[MultiScreenController] Init successed.");
            m_IsInit = true;
            if (OnMultiDisplayInited != null)
            {
                OnMultiDisplayInited();
            }

            StartCoroutine(VirtualDisplayRender());

            m_IsPlay = true;
        }
예제 #5
0
        private void Init()
        {
            if (m_IsInit)
            {
                return;
            }

            try
            {
                NRDevice.Instance.Init();
            }
            catch (Exception e)
            {
                NRDebugger.LogError("[NRVirtualDisplayer] NRDevice init error:" + e.ToString());
                throw;
            }

            transform.position = m_StartPos;
            this.SetVirtualDisplayResolution();
            NRSessionManager.Instance.VirtualDisplayer = this;
            NRDebugger.Log("[NRVirtualDisplayer] Init");

#if !UNITY_EDITOR
            //m_RenderTexturePtr = m_ControllerScreen.GetNativeTexturePtr();
            NativeMultiDisplay = new NativeMultiDisplay();
            NativeMultiDisplay.Create();
            //NativeMultiDisplay.InitColorSpace();
            NativeMultiDisplay.ListenMainScrResolutionChanged(OnDisplayResolutionChanged);
            NativeMultiDisplay.Start();
            // Creat multiview controller..
            //GL.IssuePluginEvent(RenderThreadHandlePtr, 0);
            //LoadPhoneScreen();
#elif UNITY_EDITOR
            InitEmulator();
#endif
            m_VirtualController?.Init();
            m_IsInit = true;
            OnMultiDisplayInited?.Invoke();
            IsPlaying = true;
        }
        private void Init()
        {
            if (m_IsInit)
            {
                return;
            }

            try
            {
                NRDevice.Instance.Init();
            }
            catch (Exception)
            {
                throw;
            }
            m_ScreenResolution          = NRPhoneScreen.Resolution;
            transform.position          = m_StartPos;
            m_UICamera.aspect           = m_ScreenResolution.x / m_ScreenResolution.y;
            m_UICamera.orthographicSize = 6;

            m_ControllerScreen       = new RenderTexture((int)m_ScreenResolution.x, (int)m_ScreenResolution.y, 24);
            m_UICamera.targetTexture = m_ControllerScreen;
            NRSessionManager.Instance.VirtualDisplayer = this;

#if UNITY_ANDROID && !UNITY_EDITOR
            m_RenderTexturePtr = m_ControllerScreen.GetNativeTexturePtr();
            NativeMultiDisplay = new NativeMultiDisplay();
            NativeMultiDisplay.Create();
            NativeMultiDisplay.InitColorSpace();
            NativeMultiDisplay.Start();
            // Creat multiview controller..
            GL.IssuePluginEvent(RenderThreadHandlePtr, 0);
#elif UNITY_EDITOR
            InitEmulator();
#endif
            m_VirtualController?.Init();
            m_IsInit = true;
            OnMultiDisplayInited?.Invoke();
            m_IsPlay = true;
        }