public async Task ShouldNotWalkHorizontallyInToWalls() { var wallLocation = _gameSettings.PacMan.Location.Right; var ghostStartLocation = _gameSettings.PacMan.Location.Right.Right; _gameSettings.Walls.Add(wallLocation); var ghost = _ghostBuilder.WithLocation(ghostStartLocation).Create(); _gameSettings.Ghosts.Add(ghost); var gameHarness = new GameHarness(_gameSettings); gameHarness.StartGame(); await gameHarness.Move(); using var _ = new AssertionScope(); gameHarness.Game.Ghosts[ghost.Name].Should().NotBeEquivalentTo(new { Location = wallLocation }); gameHarness.Game.Ghosts[ghost.Name].Should().NotBeEquivalentTo(new { Location = ghostStartLocation }); }