private void Awake() { Application.runInBackground = true; DataManager.Load(); _rng = new Rng(1234); var config = new FCNetworkConfig(); config.Layers.Add(new FCLayerConfig { NumNeurons = DataManager.ImgDims * DataManager.Channels }); config.Layers.Add(new FCLayerConfig { NumNeurons = 40 }); config.Layers.Add(new FCLayerConfig { NumNeurons = 20 }); config.Layers.Add(new FCLayerConfig { NumNeurons = 10 }); _net = new FCNetwork(config); NeuralUtils.Initialize(_net, ref _rng); _gradients = new FCGradients(config); _gradientsAvg = new FCGradients(config); _batch = new NativeArray <int>(BatchSize, Allocator.Persistent, NativeArrayOptions.ClearMemory); _targetOutputs = new NativeArray <float>(OutputClassCount, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); _dCdO = new NativeArray <float>(OutputClassCount, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); _watch = System.Diagnostics.Stopwatch.StartNew(); int testImgIdx = 8392; _lbl = DataManager.Test.Labels[testImgIdx]; _img = new Texture2D(32, 32, TextureFormat.ARGB32, false, true); DataManager.ToTexture(DataManager.Test, testImgIdx, _img); Test(); }
private void Awake() { Application.runInBackground = true; DataManager.LoadFloatData(); _rng = new Rng(1234); var config = new FCNetworkConfig(); config.Layers.Add(new FCLayerConfig { NumNeurons = DataManager.ImgDims }); config.Layers.Add(new FCLayerConfig { NumNeurons = 30 }); config.Layers.Add(new FCLayerConfig { NumNeurons = 10 }); _net = new FCNetwork(config); NeuralUtils.Initialize(_net, ref _rng); _gradients = new FCGradients(config); _gradientsAvg = new FCGradients(config); _batch = new NativeArray <int>(BatchSize, Allocator.Persistent, NativeArrayOptions.ClearMemory); _targetOutputs = new NativeArray <float>(OutputClassCount, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); _dCdO = new NativeArray <float>(OutputClassCount, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); _watch = System.Diagnostics.Stopwatch.StartNew(); // Visual test of data const int testImgIdx = 18; _label = DataManager.TrainFloats.Labels[testImgIdx]; _tex = new Texture2D(DataManager.Width, DataManager.Height, TextureFormat.ARGB32, false, true); _tex.filterMode = FilterMode.Point; DataManager.ToTexture(DataManager.TrainFloats, testImgIdx, _tex); Test(); }