/// <summary> /// /// </summary> public Materialy TransformPoToEntity() { Materialy material = new Materialy(); material.nazov = nazov; material.popis = popis; return material; }
private bool FilterMaterialy(Materialy entity) { return (entity.id_material == this.id_material); }
/// <summary> /// Deprecated Method for adding a new object to the Materialies EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToMaterialies(Materialy materialy) { base.AddObject("Materialies", materialy); }
/// <summary> /// Create a new Materialy object. /// </summary> /// <param name="id_material">Initial value of the id_material property.</param> /// <param name="nazov">Initial value of the nazov property.</param> /// <param name="tombstone">Initial value of the tombstone property.</param> public static Materialy CreateMaterialy(global::System.Int32 id_material, global::System.String nazov, global::System.Boolean tombstone) { Materialy materialy = new Materialy(); materialy.id_material = id_material; materialy.nazov = nazov; materialy.tombstone = tombstone; return materialy; }
/// <summary> /// /// </summary> public void TransformEntityToPo(Materialy material) { this.nazov = material.nazov; this.popis = material.popis; }
public Materialy GetMaterialForImport(string nazov,string popis) { if ((nazov == null || nazov == "") && (popis == null || popis == "")) { return null; } else { Materialy res = null; try { res = (from a in ObjectContext.Materialies where a.nazov == nazov select a).First(); } catch (Exception ex) { } if (res != null) { return res; } else { res = new Materialy(); res.nazov = nazov; res.popis = popis; InsertMaterialy(res); ObjectContext.SaveChanges(); return res; } } }
public void UpdateMaterialy(Materialy currentMaterialy) { this.ObjectContext.Materialies.AttachAsModified(currentMaterialy, this.ChangeSet.GetOriginal(currentMaterialy)); }
public void InsertMaterialy(Materialy materialy) { if ((materialy.EntityState != EntityState.Detached)) { this.ObjectContext.ObjectStateManager.ChangeObjectState(materialy, EntityState.Added); } else { this.ObjectContext.Materialies.AddObject(materialy); } }