/// <summary> /// VCHAT初始化,需要在SDK的Client.Init成功之后 /// </summary> /// <param name="path">服务器配置文件路径 </param> /// <returns>初始化结果,如果是false则以下所有接口调用无效</returns> public static bool Init(string server_setting_path) { string info = ""; if (!String.IsNullOrEmpty(server_setting_path)) { NIMVChatResourceJsonEx json = new NIMVChatResourceJsonEx(); json.Path = server_setting_path; info = json.Serialize(); } return(VChatNativeMethods.nim_vchat_init(info)); }
/// <summary> /// VCHAT初始化,需要在SDK的Client.Init成功之后 /// </summary> /// <param name="path">nrtc等资源库路径,Unity下有效</param> /// <returns>初始化结果,如果是false则以下所有接口调用无效</returns> public static bool Init(string path) { #if NIMAPI_UNDER_WIN_DESKTOP_ONLY || UNITY_STANDALONE_WIN string info = ""; if (!String.IsNullOrEmpty(path)) { NIMVChatResourceJsonEx json = new NIMVChatResourceJsonEx(); json.Path = path; info = json.Serialize(); } return(VChatNativeMethods.nim_vchat_init(info)); #else return(false); #endif }
/// <summary> /// VCHAT初始化,需要在SDK的Client.Init成功之后 /// </summary> /// <param name="path">nrtc等资源库路径,Unity下pc有效</param> /// <param name="context">android 上下文,Unity下android有效</param> /// <returns>初始化结果,如果是false则以下所有接口调用无效</returns> public static bool Init(string path, IntPtr context) { string info = ""; if (!String.IsNullOrEmpty(path)) { NIMVChatResourceJsonEx json = new NIMVChatResourceJsonEx(); json.Path = path; info = json.Serialize(); } #if UNITY_ANDROID return(VChatNativeMethods.nim_vchat_init(context)); #else return(VChatNativeMethods.nim_vchat_init(info)); #endif }
/// <summary> /// VCHAT初始化,需要在SDK的Client.Init成功之后 /// </summary> /// <returns></returns> public static bool Init() { return(VChatNativeMethods.nim_vchat_init("")); }