private void B_EditDesignsTailor_Click(object sender, EventArgs e) { var patterns = SAV.Main.GetDesignsTailor(); using var editor = new PatternEditorPRO(patterns); if (editor.ShowDialog() == DialogResult.OK) { SAV.Main.SetDesignsTailor(patterns); } }
private void B_EditVillagerDesign_Click(object sender, EventArgs e) { var v = Villagers[VillagerIndex]; var tmp = new[] { v.Design }; using var editor = new PatternEditorPRO(tmp); if (editor.ShowDialog() == DialogResult.OK) { v.Design = tmp[0]; } }