public void FreezeBytes(byte[] data, uint offset) { lock (_sync) { SendInternal(SwitchCommand.Freeze(offset, data)); // give it time to push data back Thread.Sleep((data.Length / 256) + UI_Settings.GetThreadSleepTime()); } }
public void FreezeBytes(byte[] data, uint offset) { lock (_sync) { SendInternal(SwitchCommand.Freeze(offset, data)); // wait for it to create freezers Thread.Sleep((data.Length / 256) + UI_Settings.GetThreadSleepTime()); } }