public static void RemovePath(int i) { UnityInstalls.LazyInitialize(); UnityInstalls.installPaths.RemoveAt(i); UnityInstalls.UpdateUnityInstalls(); UnityInstalls.Save(); }
/// <summary>Returns the path of the Unity installation corresponding to the version. Returns null if none is available.</summary> /// <param name="unityVersion"></param> /// <returns></returns> public static string GetUnityExecutable(string unityVersion) { UnityInstalls.LazyInitialize(); string path; if (UnityInstalls.unityInstalls.TryGetValue(unityVersion, out path) == true) { return(Path.Combine(path, @"Editor\Unity.exe")); } return(null); }
public static void SetPath(int i, string path) { UnityInstalls.LazyInitialize(); if (i >= 0 && i < UnityInstalls.installPaths.Count) { UnityInstalls.installPaths[i] = path; } UnityInstalls.UpdateUnityInstalls(); UnityInstalls.Save(); }
public static void AddPath(string path = null) { UnityInstalls.LazyInitialize(); if (path == null) { if (UnityInstalls.installPaths.Count > 0) { UnityInstalls.installPaths.Add(UnityInstalls.installPaths[UnityInstalls.installPaths.Count - 1]); } else { UnityInstalls.installPaths.Add(string.Empty); } UnityInstalls.Save(); } else if (UnityInstalls.installPaths.Contains(path) == false) { UnityInstalls.installPaths.Add(path); UnityInstalls.UpdateUnityInstalls(); UnityInstalls.Save(); } }