internal static void CheckMoneyPit() { if (Main.Character.pit.pitTime.totalseconds < Main.Character.pitController.currentPitTime()) { return; } if (Main.Character.realGold < Main.Settings.MoneyPitThreshold) { return; } if (Main.Character.realGold < 1e5) { return; } if (Main.Settings.MoneyPitLoadout.Length > 0) { if (!LoadoutManager.TryMoneyPitSwap()) { return; } } if (Main.Character.realGold >= 1e50 && Main.Settings.ManageMagic && Main.Character.wishes.wishes[4].level > 0) { Main.Character.removeMostMagic(); for (var i = Main.Character.bloodMagic.ritual.Count - 1; i >= 0; i--) { Main.Character.bloodMagicController.bloodMagics[i].cap(); } if (!DiggerManager.CanSwap()) { return; } DiggerManager.SaveDiggers(); DiggerManager.EquipDiggers(new[] { 10 }); DoMoneyPit(); DiggerManager.RestoreDiggers(); } else { DoMoneyPit(); } if (Main.Settings.MoneyPitLoadout.Length > 0) { if (LoadoutManager.SwappedQuestToMoneyPit) { LoadoutManager.RestoreQuestLayoutFromPit(); } else { LoadoutManager.RestoreGear(); LoadoutManager.ReleaseLock(); } } }
internal void ManageYggHarvest() { //We need to harvest but we dont have a loadout to manage OR we're not managing loadout if (!Settings.SwapYggdrasilLoadouts || Settings.YggdrasilLoadout.Length == 0) { //Not sure why this would be true, but safety first if (LoadoutManager.CurrentLock == LockType.Yggdrasil) { LoadoutManager.RestoreGear(); LoadoutManager.ReleaseLock(); } if (DiggerManager.CurrentLock == LockType.Yggdrasil) { DiggerManager.RestoreDiggers(); DiggerManager.ReleaseLock(); } ActuallyHarvest(); return; } //We dont need to harvest anymore and we've already swapped, so swap back if (!NeedsHarvest() && LoadoutManager.CurrentLock == LockType.Yggdrasil) { LoadoutManager.RestoreGear(); LoadoutManager.ReleaseLock(); } if (!NeedsHarvest() && DiggerManager.CurrentLock == LockType.Yggdrasil) { DiggerManager.RestoreDiggers(); DiggerManager.ReleaseLock(); } //We're managing loadouts if (NeedsHarvest()) { if (NeedsSwap()) { if (!LoadoutManager.TryYggdrasilSwap() || !DiggerManager.TryYggSwap()) { return; } Log("Equipping Loadout for Yggdrasil and Harvesting"); } else { Log("Harvesting without swap because threshold not met"); } //Harvest stuff ActuallyHarvest(); } }