public override void In(ByteBuffer buffer) { if (this.InResponseStatus(buffer) == true) { this.netMaterial = NetMaterial.Deserialize(buffer); } }
public override void Out(ByteBuffer buffer) { if (this.OutResponseStatus(buffer) == true) { NetMaterial.Serialize(buffer, this.serverMaterial, this.ngShader); } }
public override void In(ByteBuffer buffer) { this.networkId = buffer.ReadInt32(); this.netMaterial = NetMaterial.Deserialize(buffer); }
public override void Out(ByteBuffer buffer) { buffer.Append(this.networkId); NetMaterial.Serialize(buffer, this.serverMaterial, this.ngShader); }