public bool SetVector3(int index, NFVector3 value) { TData data = GetData(index); if (data != null && data.GetType() == VARIANT_TYPE.VTYPE_VECTOR3) { data.Set(value); return(true); } return(false); }
public override bool SetPropertyVector3(string strPropertyName, NFVector3 obj) { NFIProperty property = mPropertyManager.GetProperty(strPropertyName); if (null == property) { NFDataList.TData xValue = new NFDataList.TData(NFDataList.VARIANT_TYPE.VTYPE_VECTOR3); property = mPropertyManager.AddProperty(strPropertyName, xValue); } property.SetVector3(obj); return(true); }
public override int FindVector3(int nCol, NFVector3 value, ref NFIDataList varResult) { foreach (int i in mhtRecordVec.Keys) { NFIDataList valueList = (NFIDataList)mhtRecordVec[i]; if (valueList.Vector3Val(nCol) == value) { varResult.AddInt(i); } } return(varResult.Count()); }
public override int FindRecordRow(int nCol, NFVector3 value) { foreach (int i in mhtRecordVec.Keys) { NFDataList valueList = (NFDataList)mhtRecordVec[i]; if (valueList.Vector3Val(nCol) == value) { return(i); } } return(-1); }
public override bool SetPropertyVector3(string strPropertyName, NFVector3 obj) { NFIProperty property = mPropertyManager.GetProperty(strPropertyName); if (null == property) { NFIDataList valueList = new NFCDataList(); valueList.AddVector3(new NFVector3()); property = mPropertyManager.AddProperty(strPropertyName, valueList); } property.SetVector3(obj); return(true); }
public bool Set(NFVector3 value) { if (nType == VARIANT_TYPE.VTYPE_UNKNOWN) { nType = VARIANT_TYPE.VTYPE_VECTOR3; } if (nType == VARIANT_TYPE.VTYPE_VECTOR3) { mData = value; return(true); } return(false); }
private void OnSwapScene(UInt16 id, MemoryStream stream) { NFMsg.MsgBase xMsg = NFMsg.MsgBase.Parser.ParseFrom(stream); NFMsg.ReqAckSwapScene xData = NFMsg.ReqAckSwapScene.Parser.ParseFrom(xMsg.msg_data); mUIModule.ShowUI <UIMain>(); NFDataList var = new NFDataList(); NFVector3 v = new NFVector3(xData.x, xData.y, xData.z); var.AddInt(xData.scene_id); var.AddVector3(v); mEventModule.DoEvent((int)Event.SwapScene, var); }
private void OnSwapScene(UInt16 id, MemoryStream stream) { NFMsg.MsgBase xMsg = new NFMsg.MsgBase(); xMsg = Serializer.Deserialize <NFMsg.MsgBase>(stream); NFMsg.ReqAckSwapScene xData = new NFMsg.ReqAckSwapScene(); xData = Serializer.Deserialize <NFMsg.ReqAckSwapScene>(new MemoryStream(xMsg.msg_data)); mUIModule.ShowUI <UIMain>(); NFDataList var = new NFDataList(); NFVector3 v = new NFVector3(xData.x, xData.y, xData.z); var.AddInt(xData.scene_id); var.AddVector3(v); mEventModule.DoEvent((int)Event.SwapScene, var); }
public override bool SetVector3(NFVector3 value) { if (mxData.Vector3Val() != value) { NFIDataList.TData oldValue = new NFIDataList.TData(mxData); NFIDataList.TData newValue = new NFIDataList.TData(NFIDataList.VARIANT_TYPE.VTYPE_VECTOR3); newValue.Set(value); mxData.Set(value); if (null != doHandleDel) { doHandleDel(mSelf, msPropertyName, oldValue, newValue); } } return(true); }
private void OnClassNPCEventHandler(NFGUID self, int nContainerID, int nGroupID, NFIObject.CLASS_EVENT_TYPE eType, string strClassName, string strConfigIndex) { if (eType == NFIObject.CLASS_EVENT_TYPE.OBJECT_CREATE) { string strConfigID = mKernelModule.QueryPropertyString(self, NFrame.Player.ConfigID); Vector3 vec = new Vector3(); NFVector3 vector3 = mKernelModule.QueryPropertyVector3(self, NFrame.Player.Position); //vec.x = vector3.X(); //vec.y = vector3.Y(); //vec.z = vector3.Z(); string strPrefabPath = ""; // if (strConfigID.Length <= 0) // { // strPrefabPath = NFCElementModule.Instance().QueryPropertyString("Player", "Prefab"); // } // else // { // strPrefabPath = NFCElementModule.Instance()..QueryPropertyString(strConfigID, "Prefab"); // } strPrefabPath = "Player/AIThirdPersonController"; GameObject playerPerf = Resources.Load <GameObject>(strPrefabPath); GameObject player = GameObject.Instantiate(playerPerf); mGameObjectMap.Add(self, player); } else if (eType == NFIObject.CLASS_EVENT_TYPE.OBJECT_DESTROY) { GameObject go = GetObject(self); if (go != null) { mGameObjectMap.Remove(self); GameObject.DestroyObject(go); } } }
public void OnPlayerMove(UInt16 id, MemoryStream stream) { NFMsg.MsgBase xMsg = NFMsg.MsgBase.Parser.ParseFrom(stream); NFMsg.ReqAckPlayerMove xData = NFMsg.ReqAckPlayerMove.Parser.ParseFrom(xMsg.msg_data); if (xData.target_pos.Count <= 0) { return; } NFGUID tar = mHelpModule.PBToNF(xData.mover); if (tar == mLoginModule.mRoleID) { return; } GameObject player = GetObject(tar); OtherPlayer otherPlayer = player.GetComponent <OtherPlayer>(); float fSpeed = xData.speed; long nType = xData.moveType; NFVector3 pos = mHelpModule.PBToNF(xData.target_pos[0]); Vector3 vPos = new Vector3(pos.X(), pos.Y(), pos.Z()); if (nType > 0) { otherPlayer.JumpTo(vPos); } else { otherPlayer.MoveTo((float)fSpeed, vPos); } Debug.Log("Player Move:" + vPos.ToString()); }
public abstract bool AddVector3(NFVector3 value);
private void OnConfigIDChangeHandler(NFGUID self, string strProperty, NFDataList.TData oldVar, NFDataList.TData newVar, Int64 reason) { Vector3 vec = GetRenderObjectPosition(self); DestroyObject(self); if (vec.Equals(Vector3.zero)) { NFVector3 vec3 = mKernelModule.QueryPropertyVector3(self, NPC.Position); vec.x = vec3.X(); vec.y = vec3.Y(); vec.z = vec3.Z(); } string strCnfID = newVar.StringVal(); string strPrefabPath = mElementModule.QueryPropertyString(strCnfID, NPC.Prefab); if (strPrefabPath.Length <= 0) { strPrefabPath = mElementModule.QueryPropertyString("DefaultObject", NPC.Prefab); } GameObject xPlayer = CreateObject(self, strPrefabPath, vec, NFrame.Player.ThisName); if (xPlayer) { xPlayer.name = NFrame.Player.ThisName; xPlayer.transform.Rotate(new Vector3(0, 90, 0)); NFBodyIdent xBodyIdent = xPlayer.GetComponent <NFBodyIdent>(); if (null != xBodyIdent) {//不能没有 xBodyIdent.enabled = true; xBodyIdent.SetObjectID(self); xBodyIdent.cnfID = strCnfID; } else { Debug.LogError("No 'BodyIdent' component in " + strPrefabPath); } if (self == mLoginModule.mRoleID) { InitPlayerComponent(self, xPlayer, true); } else { InitPlayerComponent(self, xPlayer, false); } if (Camera.main && self == mLoginModule.mRoleID) { NFHeroCameraFollow xHeroCameraFollow = Camera.main.GetComponent <NFHeroCameraFollow>(); if (!xHeroCameraFollow) { xHeroCameraFollow = Camera.main.GetComponentInParent <NFHeroCameraFollow>(); } xHeroCameraFollow.SetPlayer(xPlayer.transform); } Debug.Log("Create Object successful" + NFrame.Player.ThisName + " " + vec.ToString() + " " + self.ToString()); } else { Debug.LogError("Create Object failed" + NFrame.Player.ThisName + " " + vec.ToString() + " " + self.ToString()); } }
public abstract bool SetVector3(NFVector3 value);
public abstract bool SetVector3(int index, NFVector3 value);
public abstract int FindRecordRow(NFGUID self, string strRecordName, int nCol, NFVector3 value);
public abstract int FindVector3(int nCol, NFVector3 value, ref NFDataList varResult);
public abstract bool SetVector3(NFVector3 value, Int64 reason = 0);
public static float Distance(NFVector3 va, NFVector3 vb) { NFVector3 vector = NFVector3.sub(va, vb); return(vector.Length()); }
public override int FindRecordRow(NFGUID self, string strRecordName, int nCol, NFVector3 nValue, ref NFDataList xDatalist) { if (mhtObject.ContainsKey(self)) { NFIObject xGameObject = (NFIObject)mhtObject[self]; NFIRecord xRecord = xGameObject.GetRecordManager().GetRecord(strRecordName); if (null != xRecord) { return(xRecord.FindVector3(nCol, nValue, ref xDatalist)); } } return(-1); }
public override bool SetRecordVector3(NFGUID self, string strRecordName, int nRow, int nCol, NFVector3 objectValue) { if (mhtObject.ContainsKey(self)) { NFIObject xGameObject = (NFIObject)mhtObject[self]; return(xGameObject.SetRecordVector3(strRecordName, nRow, nCol, objectValue)); } return(false); }
public abstract bool SetPropertyVector3(NFGUID self, string strPropertyName, NFVector3 objectValue);
public abstract int FindRecordRow(NFGUID self, string strRecordName, int nCol, NFVector3 nValue, ref NFDataList xDatalist);
public abstract bool SetVector3(int nRow, int nCol, NFVector3 value);
public abstract int FindRecordRow(int nCol, NFVector3 value);
public NFVector3 PBToNF(NFMsg.Vector3 xVector) { NFVector3 xData = new NFVector3(xVector.x, xVector.y, xVector.z); return(xData); }
public abstract int FindVector3(int nCol, NFVector3 value);
public abstract bool SetRecordVector3(NFGUID self, string strRecordName, int nRow, int nCol, NFVector3 objectValue);
static public NFVector3 PBToNF(NFMsg.Position xVector) { NFVector3 xData = new NFVector3(xVector.x, xVector.y, xVector.z); return(xData); }
private void OnClassPlayerEventHandler(NFGUID self, int nContainerID, int nGroupID, NFIObject.CLASS_EVENT_TYPE eType, string strClassName, string strConfigIndex) { if (eType == NFIObject.CLASS_EVENT_TYPE.OBJECT_CREATE) { Debug.Log("OBJECT_CREATE:" + self.ToString()); string strConfigID = mKernelModule.QueryPropertyString(self, NFrame.Player.ConfigID); Vector3 vec = new Vector3(); NFVector3 vector3 = mKernelModule.QueryPropertyVector3(self, NFrame.Player.Position); //vec.x = vector3.X(); //vec.y = vector3.Y(); //vec.z = vector3.Z(); //MainPlayer string strPrefabPath = "Player/AIThirdPersonController"; if (self == mLoginModule.mRoleID) { strPrefabPath = "Player/ThirdPersonController"; } //if (strConfigID.Length <= 0) //{ // strPrefabPath = NFCElementModule.Instance().QueryPropertyString("Player", "Prefab"); //} //else //{ // strPrefabPath = NFCKernelModule.Instance.GetElementModule().QueryPropertyString(strConfigID, "Prefab"); //} //CreateObject(self, strPrefabPath, vec, strClassName); GameObject perfb = Resources.Load <GameObject>(strPrefabPath); GameObject player = GameObject.Instantiate(perfb); mGameObjectMap.Add(self, player); GameObject.DontDestroyOnLoad(player); player.name = self.ToString(); player.transform.position = vec; //MainPlayer if (self == mLoginModule.mRoleID) { player.AddComponent <MainPlayer>(); } else { player.AddComponent <OtherPlayer>(); } } else if (eType == NFIObject.CLASS_EVENT_TYPE.OBJECT_DESTROY) { //DestroyObject(transform.Find(self.ToString())); GameObject go = GetObject(self); if (go != null) { mGameObjectMap.Remove(self); GameObject.DestroyObject(go); } } }