예제 #1
0
        /// <summary>
        /// 协议第一个字节是协议标识,因此在接收到第一个字节的时候需要绑定协议解析对象
        /// </summary>
        /// <param name="userToken"></param>
        private void BuildingSocketInvokeElement(AsyncSocketUserToken userToken)
        {
            byte flag = userToken.ReceiveEventArgs.Buffer[userToken.ReceiveEventArgs.Offset];

            if (flag == (byte)ProtocolFlag.Upload)
            {
                userToken.AsyncSocketInvokeElement = new UploadSocketProtocol(this, userToken);
            }
            else if (flag == (byte)ProtocolFlag.Download)
            {
                userToken.AsyncSocketInvokeElement = new DownloadSocketProtocol(this, userToken);
            }
            else if (flag == (byte)ProtocolFlag.RemoteStream)
            {
                userToken.AsyncSocketInvokeElement = new RemoteStreamSocketProtocol(this, userToken);
            }
            else if (flag == (byte)ProtocolFlag.Throughput)
            {
                userToken.AsyncSocketInvokeElement = new ThroughputSocketProtocol(this, userToken);
            }
            else if (flag == (byte)ProtocolFlag.Control)
            {
                userToken.AsyncSocketInvokeElement = new ControlSocketProtocol(this, userToken);
            }
            else if (flag == (byte)ProtocolFlag.LogOutput)
            {
                userToken.AsyncSocketInvokeElement = new LogOutputSocketProtocol(this, userToken);
            }
            if (userToken.AsyncSocketInvokeElement != null)
            {
                Program.Logger.InfoFormat("Building socket invoke element {0}.Local Address: {1}, Remote Address: {2}",
                                          userToken.AsyncSocketInvokeElement, userToken.ConnectSocket.LocalEndPoint, userToken.ConnectSocket.RemoteEndPoint);
            }
        }
 public BaseSocketProtocol(AsyncSocketServer asyncSocketServer, AsyncSocketUserToken asyncSocketUserToken)
     : base(asyncSocketServer, asyncSocketUserToken)
 {
     m_userName   = "";
     m_logined    = false;
     m_socketFlag = "";
 }
예제 #3
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 public void Add(AsyncSocketUserToken userToken)
 {
     lock (m_list)
     {
         m_list.Add(userToken);
     }
 }
예제 #4
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 public void Remove(AsyncSocketUserToken userToken)
 {
     lock (m_list)
     {
         m_list.Remove(userToken);
     }
 }
예제 #5
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        /// <summary>
        /// 当一个SocketAsyncEventArgs断开后,我们需要断开对应的Socket连接,并释放对应资源
        /// </summary>
        /// <param name="userToken"></param>
        public void CloseClientSocket(AsyncSocketUserToken userToken)
        {
            if (userToken.ConnectSocket == null)
            {
                return;
            }
            string socketInfo = string.Format("Local Address: {0} Remote Address: {1}", userToken.ConnectSocket.LocalEndPoint,
                                              userToken.ConnectSocket.RemoteEndPoint);

            Program.Logger.InfoFormat("Client connection disconnected. {0}", socketInfo);
            try
            {
                userToken.ConnectSocket.Shutdown(SocketShutdown.Both);
            }
            catch (Exception E)
            {
                Program.Logger.ErrorFormat("CloseClientSocket Disconnect client {0} error, message: {1}", socketInfo, E.Message);
            }
            userToken.ConnectSocket.Close();
            userToken.ConnectSocket = null; //释放引用,并清理缓存,包括释放协议对象等资源

            m_maxNumberAcceptedClients.Release();
            m_asyncSocketUserTokenPool.Push(userToken);
            m_asyncSocketUserTokenList.Remove(userToken);
        }
예제 #6
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        /// <summary>
        /// NET底层IO线程也是每个异步事件都是由不同的线程返回到Completed事件,
        /// 因此在Completed事件需要对用户对象进行加锁,
        /// 避免同一个用户对象同时触发两个Completed事件。
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="asyncEventArgs"></param>
        void IO_Completed(object sender, SocketAsyncEventArgs asyncEventArgs)
        {
            AsyncSocketUserToken userToken = asyncEventArgs.UserToken as AsyncSocketUserToken;

            userToken.ActiveDateTime = DateTime.Now;
            try
            {
                lock (userToken)
                {//避免同一个userToken同时有多个线程操作
                    if (asyncEventArgs.LastOperation == SocketAsyncOperation.Receive)
                    {
                        ProcessReceive(asyncEventArgs);
                    }
                    else if (asyncEventArgs.LastOperation == SocketAsyncOperation.Send)
                    {
                        ProcessSend(asyncEventArgs);
                    }
                    else
                    {
                        throw new ArgumentException("The last operation completed on the socket was not a receive or send");
                    }
                }
            }
            catch (Exception E)
            {
                Program.Logger.ErrorFormat("IO_Completed {0} error, message: {1}", userToken.ConnectSocket, E.Message);
                Program.Logger.Error(E.StackTrace);
            }
        }
예제 #7
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        private void ProcessAccept(SocketAsyncEventArgs acceptEventArgs)
        {
            Program.Logger.InfoFormat("Client connection accepted. Local Address: {0}, Remote Address: {1}",
                                      acceptEventArgs.AcceptSocket.LocalEndPoint, acceptEventArgs.AcceptSocket.RemoteEndPoint);

            AsyncSocketUserToken userToken = m_asyncSocketUserTokenPool.Pop();

            m_asyncSocketUserTokenList.Add(userToken); //添加到正在连接列表
            userToken.ConnectSocket   = acceptEventArgs.AcceptSocket;
            userToken.ConnectDateTime = DateTime.Now;

            try
            {
                bool willRaiseEvent = userToken.ConnectSocket.ReceiveAsync(userToken.ReceiveEventArgs); //投递接收请求
                if (!willRaiseEvent)
                {
                    lock (userToken)
                    {
                        ProcessReceive(userToken.ReceiveEventArgs);
                    }
                }
            }
            catch (Exception E)
            {
                Program.Logger.ErrorFormat("Accept client {0} error, message: {1}", userToken.ConnectSocket, E.Message);
                Program.Logger.Error(E.StackTrace);
            }

            StartAccept(acceptEventArgs); //把当前异步事件释放,等待下次连接
        }
예제 #8
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 public void CopyList(ref AsyncSocketUserToken[] array)
 {
     lock (m_list)
     {
         array = new AsyncSocketUserToken[m_list.Count];
         m_list.CopyTo(array);
     }
 }
예제 #9
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        /// <summary>
        /// 接收事件响应函数,接收的逻辑
        /// </summary>
        /// <param name="receiveEventArgs"></param>
        private void ProcessReceive(SocketAsyncEventArgs receiveEventArgs)
        {
            AsyncSocketUserToken userToken = receiveEventArgs.UserToken as AsyncSocketUserToken;

            if (userToken.ConnectSocket == null)
            {
                return;
            }
            userToken.ActiveDateTime = DateTime.Now;
            if (userToken.ReceiveEventArgs.BytesTransferred > 0 && userToken.ReceiveEventArgs.SocketError == SocketError.Success)
            {
                int offset = userToken.ReceiveEventArgs.Offset;
                int count  = userToken.ReceiveEventArgs.BytesTransferred;
                if ((userToken.AsyncSocketInvokeElement == null) & (userToken.ConnectSocket != null)) //存在Socket对象,并且没有绑定协议对象,则进行协议对象绑定
                {
                    BuildingSocketInvokeElement(userToken);
                    offset = offset + 1;
                    count  = count - 1;
                }
                if (userToken.AsyncSocketInvokeElement == null) //如果没有解析对象,提示非法连接并关闭连接
                {
                    Program.Logger.WarnFormat("Illegal client connection. Local Address: {0}, Remote Address: {1}", userToken.ConnectSocket.LocalEndPoint,
                                              userToken.ConnectSocket.RemoteEndPoint);
                    CloseClientSocket(userToken);
                }
                else
                {
                    if (count > 0) //处理接收数据
                    {
                        if (!userToken.AsyncSocketInvokeElement.ProcessReceive(userToken.ReceiveEventArgs.Buffer, offset, count))
                        { //如果处理数据返回失败,则断开连接
                            CloseClientSocket(userToken);
                        }
                        else //否则投递下次介绍数据请求
                        {
                            bool willRaiseEvent = userToken.ConnectSocket.ReceiveAsync(userToken.ReceiveEventArgs); //投递接收请求
                            if (!willRaiseEvent)
                            {
                                ProcessReceive(userToken.ReceiveEventArgs);
                            }
                        }
                    }
                    else
                    {
                        bool willRaiseEvent = userToken.ConnectSocket.ReceiveAsync(userToken.ReceiveEventArgs); //投递接收请求
                        if (!willRaiseEvent)
                        {
                            ProcessReceive(userToken.ReceiveEventArgs);
                        }
                    }
                }
            }
            else
            {
                CloseClientSocket(userToken);
            }
        }
예제 #10
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 public UploadSocketProtocol(AsyncSocketServer asyncSocketServer, AsyncSocketUserToken asyncSocketUserToken)
     : base(asyncSocketServer, asyncSocketUserToken)
 {
     m_socketFlag = "Upload";
     m_fileName   = "";
     m_fileStream = null;
     lock (m_asyncSocketServer.UploadSocketProtocolMgr)
     {
         m_asyncSocketServer.UploadSocketProtocolMgr.Add(this);
     }
 }
예제 #11
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="item"></param>
 public void Push(AsyncSocketUserToken item)
 {
     if (item == null)
     {
         throw new ArgumentException("Items added to a AsyncSocketUserToken cannot be null");
     }
     lock (m_pool)
     {//对m_asyncSocketUserTokenPool和m_asyncSocketUserTokenList进行处理的时候都有加锁
         m_pool.Push(item);
     }
 }
예제 #12
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        public LogOutputSocketProtocol(AsyncSocketServer asyncSocketServer, AsyncSocketUserToken asyncSocketUserToken)
            : base(asyncSocketServer, asyncSocketUserToken)
        {
            m_socketFlag     = "LogOutput";
            m_logFixedBuffer = new LogFixedBuffer();
            lock (Program.AsyncSocketSvr.LogOutputSocketProtocolMgr)
            {
                Program.AsyncSocketSvr.LogOutputSocketProtocolMgr.Add(this);
            }

            SendResponse();
        }
예제 #13
0
        /// <summary>
        /// 按照连接数建立读写对象
        /// </summary>
        public void Init()
        {
            AsyncSocketUserToken userToken;

            for (int i = 0; i < m_numConnections; i++)
            {
                userToken = new AsyncSocketUserToken(m_receiveBufferSize);
                userToken.ReceiveEventArgs.Completed += new EventHandler <SocketAsyncEventArgs>(IO_Completed);
                userToken.SendEventArgs.Completed    += new EventHandler <SocketAsyncEventArgs>(IO_Completed);
                m_asyncSocketUserTokenPool.Push(userToken);
            }
        }
 public DownloadSocketProtocol(AsyncSocketServer asyncSocketServer, AsyncSocketUserToken asyncSocketUserToken)
     : base(asyncSocketServer, asyncSocketUserToken)
 {
     m_socketFlag = "Download";
     m_fileName   = "";
     m_fileStream = null;
     m_sendFile   = false;
     m_packetSize = 64 * 1024;
     lock (m_asyncSocketServer.DownloadSocketProtocolMgr)
     {
         m_asyncSocketServer.DownloadSocketProtocolMgr.Add(this);
     }
 }
        public AsyncSocketInvokeElement(AsyncSocketServer asyncSocketServer, AsyncSocketUserToken asyncSocketUserToken)
        {
            m_asyncSocketServer    = asyncSocketServer;
            m_asyncSocketUserToken = asyncSocketUserToken;

            m_netByteOrder = false;

            m_incomingDataParser    = new IncomingDataParser();
            m_outgoingDataAssembler = new OutgoingDataAssembler();

            m_sendAsync = false;

            m_connectDT = DateTime.UtcNow;
            m_activeDT  = DateTime.UtcNow;
        }
예제 #16
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        /// <summary>
        /// 发送事件响应函数,发送的逻辑,把发送数据放到一个列表中,当上一个发送事件完成响应Completed事件,
        /// 这时我们需要检测发送队列中是否存在未发送的数据,如果存在则继续发送
        /// </summary>
        /// <param name="sendEventArgs"></param>
        /// <returns></returns>
        private bool ProcessSend(SocketAsyncEventArgs sendEventArgs)
        {
            AsyncSocketUserToken userToken = sendEventArgs.UserToken as AsyncSocketUserToken;

            if (userToken.AsyncSocketInvokeElement == null)
            {
                return(false);
            }
            userToken.ActiveDateTime = DateTime.Now;
            if (sendEventArgs.SocketError == SocketError.Success)
            {
                return(userToken.AsyncSocketInvokeElement.SendCompleted()); //调用子类回调函数
            }
            else
            {
                CloseClientSocket(userToken);
                return(false);
            }
        }
예제 #17
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 public ControlSocketProtocol(AsyncSocketServer asyncSocketServer, AsyncSocketUserToken asyncSocketUserToken)
     : base(asyncSocketServer, asyncSocketUserToken)
 {
     m_socketFlag = "Control";
 }
예제 #18
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 public ThroughputSocketProtocol(AsyncSocketServer asyncSocketServer, AsyncSocketUserToken asyncSocketUserToken)
     : base(asyncSocketServer, asyncSocketUserToken)
 {
     m_socketFlag = "Throughput";
 }
 public RemoteStreamSocketProtocol(AsyncSocketServer asyncSocketServer, AsyncSocketUserToken asyncSocketUserToken)
     : base(asyncSocketServer, asyncSocketUserToken)
 {
     m_socketFlag = "RemoteStream";
     m_fileStream = null;
 }