/// <summary> /// Common genes are selected at random. /// </summary> /// <param name="child">The Gene object where information will be stored.</param> /// <param name="stronger">The stronger of the two parents.</param> /// <param name="weaker">The weaker of the two parents.</param> /// <param name="rando">A random number generator.</param> private static void MateMultiPointRegular(Gene child, Gene stronger, Gene weaker, Random rando) { if (rando.NextDouble() < SelectRandomlyTheStronger) { child.Copy(stronger); } else { child.Copy(weaker); } child.Frozen = false; }
/// <summary> /// Yarr... this be copied almost exactly as the original NEAT. /// In the original NEAT, none of the settings had chance this would happen. /// </summary> /// <param name="style">The specific type of multi-point mating style.</param> /// <param name="mother">A parent genome.</param> /// <param name="father">A parent genome.</param> /// <param name="rando">A random number generator.</param> /// <returns>A product of the given multi-point mating style.</returns> private static Genome MateSinglePoint(MatingStyle style, Genome mother, Genome father, Random rando) { mother.SortGenesByConnectionId(); father.SortGenesByConnectionId(); Genome largerParent = mother; Genome smallerParent = father; if (father.Size() > mother.Size()) { largerParent = father; smallerParent = mother; } List <Gene> childGenes = new List <Gene>(); int largerIndex = 0; int smallerIndex = 0; int crossoverPoint = rando.Next(smallerParent.Size()); int crossoverCounter = 0; while (smallerParent.Size() != smallerIndex) { Gene chosenGene = new Gene(); if (largerIndex == largerParent.Size()) { chosenGene.Copy(smallerParent.Genes[smallerIndex]); smallerIndex++; } else if (smallerIndex == smallerParent.Size()) { //Should never happen chosenGene.Copy(largerParent.Genes[largerIndex]); largerIndex++; } else { int largerGeneId = largerParent.Genes[largerIndex].Id; int smallerGeneId = smallerParent.Genes[smallerIndex].Id; if (largerGeneId == smallerGeneId) { if (crossoverCounter < crossoverPoint) { chosenGene.Copy(largerParent.Genes[largerIndex]); } else if (crossoverCounter > crossoverPoint) { chosenGene.Copy(smallerParent.Genes[smallerIndex]); } else { switch (style) { case MatingStyle.SinglePoint: //Function is equivalent to what is needed here despite the misleading name. MateMultiPointAverage(chosenGene, largerParent.Genes[largerIndex], smallerParent.Genes[smallerIndex], rando); break; default: throw new Exception("MateSinglePoint was not given a valid mating style."); } } chosenGene.Frozen = false; //The NEAT implementation did not call for a chance this would happen. It just did it. [ NEAT.1.2.1 => Genome::mate_singlepoint(...) ] if (largerParent.Genes[largerIndex].Frozen || smallerParent.Genes[smallerIndex].Frozen) { chosenGene.Frozen = true; } largerIndex++; smallerIndex++; crossoverCounter++; } else if (largerGeneId < smallerGeneId) { if (crossoverCounter < crossoverPoint) { chosenGene.Copy(largerParent.Genes[largerIndex]); largerIndex++; crossoverCounter++; } else { chosenGene.Copy(smallerParent.Genes[smallerIndex]); smallerIndex++; } } else { smallerIndex++; continue; } } if (GeneIsUnique(chosenGene, childGenes)) { childGenes.Add(chosenGene); } } return(new Genome(childGenes)); }
/// <summary> /// Logic for disjoint/excess genes between mother/father in multi-point mating styles. /// Delegates common genes to a more specific function. /// </summary> /// <param name="style">The specific type of multi-point mating style.</param> /// <param name="mother">A parent genome.</param> /// <param name="father">A parent genome.</param> /// <param name="rando">A random number generator.</param> /// <returns>A product of the given multi-point mating style.</returns> private static Genome MateMultiPoint(MatingStyle style, Genome mother, Genome father, Random rando) { mother.SortGenesByConnectionId(); father.SortGenesByConnectionId(); Genome strongerParent = mother; Genome weakerParent = father; if (father.Fitness.Score > mother.Fitness.Score) { strongerParent = father; weakerParent = mother; } List <Gene> childGenes = new List <Gene>(); int strongerIndex = 0; int weakerIndex = 0; while (strongerIndex < strongerParent.Size() || weakerIndex < weakerParent.Size()) { Gene chosenGene = new Gene(); if (strongerIndex == strongerParent.Size()) { break; } else if (weakerIndex == weakerParent.Size()) { chosenGene.Copy(strongerParent.Genes[strongerIndex]); strongerIndex++; } else { int strongerGeneId = strongerParent.Genes[strongerIndex].Id; int weakerGeneId = weakerParent.Genes[weakerIndex].Id; if (strongerGeneId == weakerGeneId) { switch (style) { case MatingStyle.MultiPoint: MateMultiPointRegular(chosenGene, strongerParent.Genes[strongerIndex], weakerParent.Genes[weakerIndex], rando); break; case MatingStyle.MultiPointAverage: MateMultiPointAverage(chosenGene, strongerParent.Genes[strongerIndex], weakerParent.Genes[weakerIndex], rando); break; default: throw new Exception("MateMultiPoint was not given a valid mating style."); } //TODO: If both parents freeze their kid... should it be automatically frozen? chosenGene.Frozen = false; if (strongerParent.Genes[strongerIndex].Frozen && weakerParent.Genes[weakerIndex].Frozen) { chosenGene.Frozen = true; } else if (strongerParent.Genes[strongerIndex].Frozen || weakerParent.Genes[weakerIndex].Frozen) { if (rando.NextDouble() < FreezeGeneOfFrozenParentProbability) { chosenGene.Frozen = true; } } strongerIndex++; weakerIndex++; } else if (strongerGeneId < weakerGeneId) { chosenGene.Copy(strongerParent.Genes[strongerIndex]); strongerIndex++; } else { weakerIndex++; continue; } } if (GeneIsUnique(chosenGene, childGenes)) { childGenes.Add(chosenGene); } } return(new Genome(childGenes)); }