예제 #1
0
        /// <summary>
        /// Calls FindSuccessor() remotely, using a default retry value of three.
        /// </summary>
        /// <param name="remoteNode">The remote node on which to call FindSuccessor().</param>
        /// <param name="id">The ID to look up.</param>
        /// <param name="retryCount">The number of times to retry the operation in case of error.</param>
        /// <param name="hopCountIn">The known hopcount prior to calling FindSuccessor on this node.</param>
        /// <param name="hopCountOut">The total hopcount of this operation (either returned upwards, or reported for hopcount efficiency validation).</param>
        /// <returns>The Successor of ID, or NULL in case of error.</returns>
        public static ChordNode CallFindSuccessor(ChordNode remoteNode, UInt64 id, int retryCount, int hopCountIn, out int hopCountOut)
        {
            ChordInstance instance = ChordServer.GetInstance(remoteNode);

            try
            {
                return(instance.FindSuccessor(id, hopCountIn, out hopCountOut));
            }
            catch (System.Exception ex)
            {
                ChordServer.Log(LogLevel.Debug, "Remote Invoker", "CallFindSuccessor error: {0}", ex.Message);

                if (retryCount > 0)
                {
                    return(CallFindSuccessor(remoteNode, id, --retryCount, hopCountIn, out hopCountOut));
                }
                else
                {
                    hopCountOut = hopCountIn;
                    return(null);
                }
            }
        }
예제 #2
0
        /// <summary>
        /// Join the current ChordInstance to a chord ring given a seed node.
        /// </summary>
        /// <param name="seed">Remote node to connect to that is a member of a Chord ring.  To start a new Chord ring, a null seed may be provided.</param>
        /// <param name="host">The local host name.</param>
        /// <param name="port">The tcp port on which this node will listen for calls from other Chord nodes.</param>
        /// <returns>true if the Join succeeds; false, otherwise.</returns>
        public bool Join(ChordNode seed, string host, int port)
        {
            // LocalNode is established first to ensure proper logging.
            ChordServer.LocalNode = new ChordNode(host, port);

            this.m_HasReJoinRun = false;
            this.m_SeedNode     = seed; // cache the seed node so the ring may re-form itself in case of partition or damage

            // safely establish finger table (startvalues and successors, using LocalNode as the default successor)
            this.FingerTable = new ChordFingerTable(ChordServer.LocalNode);

            // establish successor cache initially with all entries pointing loally
            this.SuccessorCache = new ChordNode[3]; // TODO: make this configurable
            for (int i = 0; i < this.SuccessorCache.Length; i++)
            {
                this.SuccessorCache[i] = ChordServer.LocalNode;
            }

            if (seed != null)   // join an existing chord ring
            {
                ChordServer.Log(LogLevel.Info, "Navigation", "Joining Ring @ {0}:{1}.", seed.Host, seed.PortNumber);

                // first, establish successor via seed node
                ChordInstance instance = ChordServer.GetInstance(seed);
                if (ChordServer.IsInstanceValid(instance))
                {
                    try
                    {
                        this.Successor = instance.FindSuccessor(this.ID);   // NOTE: this conceivably could be replaced with ChordServer.FindSuccessor()

                        // disabled: a clever trick that requires only one remote network call is to
                        //  append the successor's successor cache (minus its last entry) to the local
                        //  successor cache, starting at the second entry in the local successor cache.
                        //  during churn, this can break down, so instead the successor cache is populated
                        //  and maintained lazily by maintenance.
                        //  as the successor cache was initialized with the LocalNode as the default
                        //  instance values, "misses" on successor cache entries are gracefully handled by
                        //  simply being forwarded (via the local node) on to the successor node where
                        //  better information may be found and utilized.
                        //
                        //this.SuccessorCache = ChordServer.GetSuccessorCache(this.Successor);
                    }
                    catch (Exception e)
                    {
                        ChordServer.Log(LogLevel.Error, "Navigation", "Error setting Successor Node ({0}).", e.Message);
                        return(false);
                    }
                }
                else
                {
                    ChordServer.Log(LogLevel.Error, "Navigation", "Invalid Node Seed.");
                    return(false);
                }
            }
            else // start a new ring
            {
                // not much needs to happen - successor is already established as
                // ChordServer.LocalNode,everything else takes place lazily as part of maintenance
                ChordServer.Log(LogLevel.Info, "Navigation", "Starting Ring @ {0}:{1}.", this.Host, this.Port);
            }

            // everything that needs to be populated or kept up-to-date
            // lazily is handled via background maintenance threads running periodically
            StartMaintenance();

            return(true);
        }