private void CreatePendingSteps(EventReceived evt, ScenarioResult scenarioResult) { var actionSteps = from e in EventsOf(evt, EventType.ScenarioResult) where e.EventType == EventType.ScenarioStart select e; foreach (var step in actionSteps) { scenarioResult.AddActionStepResult(new StepResult(new StringStep(step.Message, "lost it"), new Pending(scenarioResult.Message))); } }
public void DoFeature(EventReceived evt) { var events = EventsOf(evt, EventType.FeatureStart); var featureTitle = evt.Message; WriteStartElement("feature", featureTitle, events.Last().Time.Subtract(events.First().Time)); var scenarioResultsForFeature = GetScenarioResultsForFeature(featureTitle, events); WriteStoryDataAttributes(scenarioResultsForFeature); WriteStoryNarrative(events); WriteBackgroundEvents(events); WriteScenarioEvents(scenarioResultsForFeature, featureTitle, events); Writer.WriteEndElement(); }
private IEnumerable <EventReceived> EventsOf(EventReceived startEvent, EventType endWithEvent) { var idxStart = EventsReceived.IndexOf(startEvent); var idxEnd = idxStart; var events = new List <EventReceived>(); do { events.Add(EventsReceived[idxEnd]); idxEnd++; }while (idxEnd < EventsReceived.Count && EventsReceived[idxEnd].EventType != endWithEvent); if (idxEnd < EventsReceived.Count) { events.Add(EventsReceived[idxEnd]); } return(events); }
public void DoScenario(EventReceived evt, ScenarioResult scenarioResult) { var events = from e in EventsOf(evt, EventType.ScenarioStart) where e.EventType == EventType.ScenarioStart select e; WriteStartElement("scenario", evt.Message, events.Last().Time.Subtract(events.First().Time)); Writer.WriteAttributeString("outcome", scenarioResult.Result.ToString()); if (IsPendingAndNoActionStepsResults(scenarioResult)) CreatePendingSteps(evt, scenarioResult); foreach (var step in scenarioResult.StepResults) DoStringStep(step); DoExamplesInScenario(scenarioResult as ScenarioExampleResult); Writer.WriteEndElement(); }
public void DoScenario(EventReceived evt, ScenarioResult scenarioResult) { var events = from e in EventsOf(evt, EventType.ScenarioStart) where e.EventType == EventType.ScenarioStart select e; WriteStartElement("scenario", evt.Message, events.Last().Time.Subtract(events.First().Time)); Writer.WriteAttributeString("outcome", scenarioResult.Result.ToString()); if (IsPendingAndNoActionStepsResults(scenarioResult)) { CreatePendingSteps(evt, scenarioResult); } foreach (var step in scenarioResult.StepResults) { DoStringStep(step); } DoExamplesInScenario(scenarioResult as ScenarioExampleResult); Writer.WriteEndElement(); }
private IEnumerable<EventReceived> EventsOf(EventReceived startEvent, EventType endWithEvent) { var idxStart = EventsReceived.IndexOf(startEvent); var idxEnd = idxStart; var events = new List<EventReceived>(); do { events.Add(EventsReceived[idxEnd]); idxEnd++; } while (idxEnd < EventsReceived.Count && EventsReceived[idxEnd].EventType != endWithEvent); if (idxEnd < EventsReceived.Count) { events.Add(EventsReceived[idxEnd]); } return events; }
private void CreatePendingSteps(EventReceived evt, ScenarioResult scenarioResult) { var actionSteps = from e in EventsOf(evt, EventType.ScenarioResult) where e.EventType == EventType.ScenarioStart select e; foreach (var step in actionSteps) scenarioResult.AddActionStepResult(new StepResult(new StringStep(step.Message, "lost it"), new Pending(scenarioResult.Message))); }