예제 #1
0
        /// <summary>
        /// 创建UI层的菜单栏
        /// </summary>
        /// <param name="Menus"></param>
        private void CreateMenus(Dictionary <string, NBGIS.PluginEngine.IMenuDef> Menus)
        {
            //遍历Menu集合中的元素
            foreach (KeyValuePair <string, NBGIS.PluginEngine.IMenuDef> menu in Menus)
            {
                NBGIS.PluginEngine.IMenuDef nbMenu = menu.Value;
                //新建菜单对象
                ToolStripMenuItem UIMenu = new ToolStripMenuItem();
                //设置菜单属性
                UIMenu.Text           = nbMenu.Caption;
                UIMenu.Tag            = nbMenu;
                UIMenu.AccessibleName = nbMenu.ToString();
                //将Menu添加MainMenu的Commands中
                MainMenu.Items.Add(UIMenu);
                //将Command和Tool插入到menu中
                //遍历每一个菜单item
                NBGIS.PluginEngine.ItemDef itemDef = new NBGIS.PluginEngine.ItemDef();
                for (int i = 0; i < nbMenu.ItemCount; i++)
                {
                    //寻找该菜单对象的信息,如该菜单上的Item数量,是否为Group
                    nbMenu.GetItemInfo(i, itemDef);

                    NBGIS.PluginEngine.ITool nbtool = m_DicPlugins[itemDef.ID] as NBGIS.PluginEngine.ITool;
                    if (nbtool != null)
                    {
                        //产生一个ITool对象
                        ToolStripMenuItem UITool = new ToolStripMenuItem();
                        //根据ITool的信息设置UITool的属性
                        UITool.ToolTipText    = nbtool.Tooltip;
                        UITool.Text           = nbtool.Caption;
                        UITool.Image          = nbtool.Bitmap;
                        UITool.AccessibleName = nbtool.ToString();
                        //UITool.Key = nbtool.ToString();
                        UITool.Enabled = nbtool.Enabled;
                        UITool.Checked = nbtool.Checked;
                        //产生UICommand是调用OnCreate方法,将主框架对象传递给插件对象
                        nbtool.OnCreate(this._App);
                        //使用委托机制处理Command的事件
                        //所有的UICommand对象Click事件均使用this.UITool_Click方法处理
                        UITool.Click += new EventHandler(UITool_Click);
                        //将生成的UICommand添加到CommandManager中
                        if (itemDef.Group)
                        {
                            UIMenu.DropDownItems.Add(new ToolStripSeparator());
                        }
                        UIMenu.DropDownItems.Add(UITool);
                    }
                    NBGIS.PluginEngine.ICommand nbcmd = m_DicPlugins[itemDef.ID] as NBGIS.PluginEngine.ICommand;
                    if (nbcmd != null)
                    {
                        //产生一个UICommand对象
                        ToolStripMenuItem UICommand = new ToolStripMenuItem();
                        //根据ICommand的信息设置UICommand的属性
                        UICommand.ToolTipText    = nbcmd.Tooltip;
                        UICommand.Text           = nbcmd.Caption;
                        UICommand.Image          = nbcmd.Bitmap;
                        UICommand.AccessibleName = nbcmd.ToString();
                        UICommand.Enabled        = nbcmd.Enabled;
                        //UICommand的Checked与command的属性一致
                        UICommand.Checked = nbcmd.Checked;
                        //产生UICommand是调用OnCreate方法,将主框架对象传递给插件对象
                        nbcmd.OnCreate(this._App);
                        //使用委托机制处理Command的事件
                        //所有的UICommand对象Click事件均使用this.Command_Click方法处理
                        UICommand.Click += new EventHandler(UICommand_Click);
                        //将生成的UICommand添加到CommandManager中
                        //如果分组,则在该UI对象前加上一个分隔符
                        if (itemDef.Group)
                        {
                            UIMenu.DropDownItems.Add(new ToolStripSeparator());
                        }
                        UIMenu.DropDownItems.Add(UICommand);
                    }
                }
            }
        }
예제 #2
0
파일: MainGIS.cs 프로젝트: zenwalk/giserlu
        private void CreateUICommandAndTool(Dictionary <string, NBGIS.PluginEngine.ICommand> Cmds, Dictionary <string, NBGIS.PluginEngine.ITool> Tools)
        {
            //遍历ICommand对象集合
            foreach (KeyValuePair <string, NBGIS.PluginEngine.ICommand> cmd in Cmds)
            {
                //获得一个ICommand对象
                NBGIS.PluginEngine.ICommand nbCmd = cmd.Value;

                //产生一个UICommand对象
                Janus.Windows.UI.CommandBars.UICommand uiCmd = new Janus.Windows.UI.CommandBars.UICommand();

                //根据ICommand的信息设置UICommand的属性
                uiCmd.ToolTipText  = nbCmd.Tooltip;
                uiCmd.CategoryName = nbCmd.Category;
                uiCmd.Text         = nbCmd.Caption;
                uiCmd.Image        = nbCmd.Bitmap;
                uiCmd.Key          = nbCmd.ToString();

                //UICommand的Enabled属性默认为true
                if (!nbCmd.Enabled)
                {
                    uiCmd.Enabled = Janus.Windows.UI.InheritableBoolean.False;
                }

                //UICommand的Checked属性默认为false
                if (nbCmd.Checked)
                {
                    uiCmd.Checked = Janus.Windows.UI.InheritableBoolean.True;
                }

                //产生UICommand时调用OnCreate方法,将主框架对象传递给插件对象
                nbCmd.OnCreate(this.m_Application);

                //使用委托机制处理Command的事件
                //所有的UICommand对象的Click事件均使用this.Command_Click方法处理
                uiCmd.Click += new Janus.Windows.UI.CommandBars.CommandEventHandler(uiCmd_Click);

                //将生成的UICommand添加到CommandManager中
                this.uiCommandManager.Commands.Add(uiCmd);
            }

            //遍历ITool对象集合
            foreach (KeyValuePair <string, NBGIS.PluginEngine.ITool> tool in Tools)
            {
                NBGIS.PluginEngine.ITool nbTool = tool.Value;

                Janus.Windows.UI.CommandBars.UICommand uiTool = new Janus.Windows.UI.CommandBars.UICommand();

                uiTool.CategoryName = nbTool.Category;
                uiTool.Text         = nbTool.Caption;
                uiTool.ToolTipText  = nbTool.Tooltip;
                uiTool.Image        = nbTool.Bitmap;
                uiTool.Key          = nbTool.ToString();

                if (!nbTool.Enabled)
                {
                    uiTool.Enabled = Janus.Windows.UI.InheritableBoolean.False;
                }
                if (nbTool.Checked)
                {
                    uiTool.Checked = Janus.Windows.UI.InheritableBoolean.True;
                }

                nbTool.OnCreate(this.m_Application);

                uiTool.Click += new Janus.Windows.UI.CommandBars.CommandEventHandler(uiTool_Click);

                this.uiCommandManager.Commands.Add(uiTool);
            }
        }
예제 #3
0
        /// <summary>
        /// 创建ToolBar的UI层对象
        /// </summary>
        /// <param name="toolBars"></param>
        private void CreateToolBars(Dictionary <string, NBGIS.PluginEngine.IToolBarDef> toolBars)
        {
            foreach (KeyValuePair <string, NBGIS.PluginEngine.IToolBarDef> toolbar in toolBars)
            {
                NBGIS.PluginEngine.IToolBarDef nbtoolbar = toolbar.Value;
                //产生UICommandBar对象
                ToolStrip UIToolbar = new ToolStrip();
                //设置UICommandBar的属性
                //UIToolbar.CommandManager = this.uiCommandManager;
                UIToolbar.Name           = nbtoolbar.Name;
                UIToolbar.Text           = nbtoolbar.Caption;
                UIToolbar.Tag            = nbtoolbar;
                UIToolbar.AccessibleName = nbtoolbar.ToString();
                //将Command和Tool插入到ToolBar中
                NBGIS.PluginEngine.ItemDef itemDef = new ItemDef();
                for (int i = 0; i < nbtoolbar.ItemCount; i++)
                {
                    nbtoolbar.GetItemInfo(i, itemDef);
                    NBGIS.PluginEngine.ICommand nbcmd = m_DicPlugins[itemDef.ID] as NBGIS.PluginEngine.ICommand;
                    if (nbcmd != null)
                    {
                        //产生一个UICommand对象
                        ToolStripButton UICommand = new ToolStripButton();
                        UICommand.DisplayStyle = ToolStripItemDisplayStyle.Image;
                        //根据ICommand的信息设置UICommand的属性
                        UICommand.ToolTipText    = nbcmd.Tooltip;
                        UICommand.Text           = nbcmd.Caption;
                        UICommand.Image          = nbcmd.Bitmap;
                        UICommand.AccessibleName = nbcmd.ToString();
                        UICommand.Enabled        = nbcmd.Enabled;
                        //UICommand的Checked与command的属性一致
                        UICommand.Checked = nbcmd.Checked;
                        //产生UICommand是调用OnCreate方法,将主框架对象传递给插件对象
                        nbcmd.OnCreate(this._App);
                        //使用委托机制处理Command的事件
                        //所有的UICommand对象Click事件均使用this.Command_Click方法处理
                        UICommand.Click += new EventHandler(UICommand_Click);
                        //将生成的UICommand添加到CommandManager中
                        //如果分组,则在该UI对象前加上一个分隔符
                        if (itemDef.Group)
                        {
                            UIToolbar.Items.Add(new ToolStripSeparator());
                        }
                        UIToolbar.Items.Add(UICommand);
                    }

                    //获得一个ITool对象
                    NBGIS.PluginEngine.ITool nbtool = m_DicPlugins[itemDef.ID] as NBGIS.PluginEngine.ITool;
                    if (nbtool != null)
                    {
                        //产生一个ITool对象
                        ToolStripButton UITool = new ToolStripButton();
                        UITool.DisplayStyle = ToolStripItemDisplayStyle.Image;
                        //根据ITool的信息设置UITool的属性
                        UITool.ToolTipText    = nbtool.Tooltip;
                        UITool.Text           = nbtool.Caption;
                        UITool.Image          = nbtool.Bitmap;
                        UITool.AccessibleName = nbtool.ToString();
                        //UITool.Key = nbtool.ToString();
                        UITool.Enabled = nbtool.Enabled;
                        UITool.Checked = nbtool.Checked;
                        //产生UICommand是调用OnCreate方法,将主框架对象传递给插件对象
                        nbtool.OnCreate(this._App);
                        //使用委托机制处理Command的事件
                        //所有的UICommand对象Click事件均使用this.UITool_Click方法处理
                        UITool.Click += new EventHandler(UITool_Click);
                        //将生成的UICommand添加到CommandManager中
                        if (itemDef.Group)
                        {
                            UIToolbar.Items.Add(new ToolStripSeparator());
                        }
                        UIToolbar.Items.Add(UITool);
                    }
                }
                UIToolbar.Dock = DockStyle.Top;
                this.toolStripContainer1.TopToolStripPanel.Controls.Add(UIToolbar);
            }
        }