AudioFileReader simplifies opening an audio file in NAudio Simply pass in the filename, and it will attempt to open the file and set up a conversion path that turns into PCM IEEE float. ACM codecs will be used for conversion. It provides a volume property and implements both WaveStream and ISampleProvider, making it possibly the only stage in your audio pipeline necessary for simple playback scenarios
상속: WaveStream, ISampleProvider
예제 #1
0
        private async Task Start(string audioFile)
        {
            await Task.Run(() =>
            {
                try
                {
                    lock (syncLock)
                    {
                        using (var audioFileReader = new AudioFileReader(audioFile))
                        {
                            audioFileReader.Volume = settingsService.Settings.Volume * 0.01f;

                            using (dso = new DirectSoundOut(settingsService.Settings.AudioDeviceId))
                            {
                                dso.Init(audioFileReader);

                                using (eventWaiter = new ManualResetEvent(false))
                                {
                                    dso.Play();
                                    dso.PlaybackStopped += (sender, args) => eventWaiter.Set();
                                    eventWaiter.WaitOne();
                                }
                            }
                        }
                    }
                }
                catch (Exception)
                {

                }
            });
        }
예제 #2
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        private void play_Click(object sender, EventArgs e)
        {
            if (playlist.SelectedItems.Count>0)
            {
                id = fn.IndexOf(playlist.SelectedItem.ToString());
                if (waveOutDevice.PlaybackState.ToString() != "Paused")
                {
                    t.Stop();
                    stp();
                    audioFileReader = new AudioFileReader(fp[id]);
                    waveOutDevice = new WaveOut();
                    waveOutDevice.Init(audioFileReader);
                    trackbar.Maximum = (int)audioFileReader.TotalTime.TotalSeconds + 1;
                    //deb.Items.Add(audioFileReader.TotalTime.Seconds.ToString());
                    audioFileReader.Volume = (float)vol.Value / 100;
                    waveOutDevice.Play();
                    t.Start();

                }
                else
                {
                    waveOutDevice.Play();
                    t.Start();
                }
            }
            
           
            
        }
		public static void Main(string[] argv)
		{
			ISampleProvider decoder = new AudioFileReader(FILE);
			SpectrumProvider spectrumProvider = new SpectrumProvider(decoder, 1024, HOP_SIZE, true);
			float[] spectrum = spectrumProvider.nextSpectrum();
			float[] lastSpectrum = new float[spectrum.Length];
			List<float> spectralFlux = new List<float>();

			do
			{
				float flux = 0;
				for(int i = 0; i < spectrum.Length; i++)
				{
					float @value = (spectrum[i] - lastSpectrum[i]);
					flux += @value < 0 ? 0 : @value;
				}
				spectralFlux.Add(flux);

				System.Array.Copy(spectrum, 0, lastSpectrum, 0, spectrum.Length);
			} while((spectrum = spectrumProvider.nextSpectrum()) != null);

			Plot plot = new Plot("Hopping Spectral Flux", 1024, 512);
			plot.plot(spectralFlux, 1, Color.Red);
			new PlaybackVisualizer(plot, HOP_SIZE, FILE);
		}
예제 #4
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 public CachedSound(string audioFileName)
 {
     using (var audioFileReader = new AudioFileReader(audioFileName))
     {
         WaveFormat = audioFileReader.WaveFormat;
         if (WaveFormat.SampleRate != 44100 || WaveFormat.Channels != 2)
         {
             using (var resampled = new ResamplerDmoStream(audioFileReader, WaveFormat.CreateIeeeFloatWaveFormat(44100, 2)))
             {
                 var resampledSampleProvider = resampled.ToSampleProvider();
                 WaveFormat = resampledSampleProvider.WaveFormat;
                 var wholeFile = new List<float>((int) (resampled.Length));
                 var readBuffer = new float[resampled.WaveFormat.SampleRate * resampled.WaveFormat.Channels];
                 int samplesRead;
                 while ((samplesRead = resampledSampleProvider.Read(readBuffer, 0, readBuffer.Length)) > 0)
                 {
                     wholeFile.AddRange(readBuffer.Take(samplesRead));
                 }
                 AudioData = wholeFile.ToArray();
             }
         }
         else
         {
             var wholeFile = new List<float>((int) (audioFileReader.Length / 4));
             var readBuffer = new float[audioFileReader.WaveFormat.SampleRate * audioFileReader.WaveFormat.Channels];
             int samplesRead;
             while ((samplesRead = audioFileReader.Read(readBuffer, 0, readBuffer.Length)) > 0)
             {
                 wholeFile.AddRange(readBuffer.Take(samplesRead));
             }
             AudioData = wholeFile.ToArray();
         }
     }
 }
		long _length;		// Number of bytes left to read

		/// <summary>
		/// Constructor
		/// </summary>
		/// <param name="start">in seconds</param>
		/// <param name="length">in seconds</param>
		public ExtractWaveProvider(AudioFileReader reader, float start, float length) {
			_reader = reader;
			// Position to start
			_reader.Position = _reader.WaveFormat.SecondsToBytes(start);
			// Number of bytes to read
			_length = _reader.WaveFormat.SecondsToBytes(length);
		}
예제 #6
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 private ISampleProvider BuildWavePartAudio(UWavePart part, UProject project)
 {
     AudioFileReader stream;
     try { stream = new AudioFileReader(part.FilePath); }
     catch { return null; }
     return new WaveToSampleProvider(stream);
 }
 public void CanDownsampleAnMp3File()
 {
     string testFile = @"D:\Audio\Music\Coldplay\Mylo Xyloto\03 - Paradise.mp3";
     if (!File.Exists(testFile)) Assert.Ignore(testFile);
     string outFile = @"d:\test22.wav";
     using (var reader = new AudioFileReader(testFile))
     {
         // downsample to 22kHz
         var resampler = new WdlResamplingSampleProvider(reader, 22050);
         var wp = new SampleToWaveProvider(resampler);
         using (var writer = new WaveFileWriter(outFile, wp.WaveFormat))
         {
             byte[] b = new byte[wp.WaveFormat.AverageBytesPerSecond];
             while (true)
             {
                 int read = wp.Read(b, 0, b.Length);
                 if (read > 0)
                     writer.Write(b, 0, read);
                 else
                     break;
             }
         }
         //WaveFileWriter.CreateWaveFile(outFile, );
     }
 }
예제 #8
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        /*public static void ConvertWavStreamToMp3File(ref MemoryStream ms, string savetofilename)
         * {
         *  //rewind to beginning of stream
         *  ms.Seek(0, SeekOrigin.Begin);
         *
         *  using (var retMs = new MemoryStream())
         *  using (var rdr = new WaveFileReader(ms))
         *  using (var wtr = new LameMP3FileWriter(savetofilename, rdr.WaveFormat, LAMEPreset.VBR_90))
         *  {
         *      rdr.CopyTo(wtr);
         *  }*/



        public void cnv(string sourceFilename, string targetFilename)
        {
            using (var reader = new NAudio.Wave.AudioFileReader(sourceFilename))
                using (var writer = new NAudio.Lame.LameMP3FileWriter(targetFilename, reader.WaveFormat, NAudio.Lame.LAMEPreset.STANDARD))
                {
                    reader.CopyTo(writer);
                }
        }
예제 #9
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        public static void ConvertToMP3(string inFile, string outFile, int bitRate = 64)
        {

            using (var reader = new AudioFileReader(inFile))
            {
                using (var writer = new LameMP3FileWriter(outFile, reader.WaveFormat, bitRate))
                    reader.CopyTo(writer);
            }
        }
예제 #10
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 protected virtual void Dispose(bool boolean)
 {
     if (boolean)
     {
         this.AudioReader.Dispose();
         audio = null;
         Path  = null;
     }
 }
예제 #11
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 private void playnhac()
 {
     IWavePlayer waveOutDevice;
     AudioFileReader audioFileReader;
     waveOutDevice = new WaveOut();
     audioFileReader = new AudioFileReader("animal.mp3");
     waveOutDevice.Init(audioFileReader);
     waveOutDevice.Play();
 }
예제 #12
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        public static void PlaySound(NotificationSound sound)
        {
            IWavePlayer waveOutDevice;
            AudioFileReader audioFileReader;
            waveOutDevice = new WaveOut();

            audioFileReader = new AudioFileReader("resources/sounds/message.mp3");
            waveOutDevice.Init(audioFileReader);
            waveOutDevice.Play();
        }
예제 #13
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        // Constructor
        public OnsetDetection(AudioFileReader pcm, int sampleWindow)
        {
            PCM = pcm;
            SampleSize = sampleWindow;

            spectrum = new float[sampleWindow / 2 + 1];
            previousSpectrum = new float[spectrum.Length];
            rectify = true;
            fluxes = new List<float>();
        }
예제 #14
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 private void buttonSelectFile_Click(object sender, EventArgs e)
 {
     Cleanup();
     var ofd = new OpenFileDialog();
     ofd.Filter = "Audio files|*.wav;*.mp3";
     if (ofd.ShowDialog() == DialogResult.OK)
     {
         this.reader = new AudioFileReader(ofd.FileName);
     }
 }
 public void PlaySong()
 {
     // Instantiate audio player
     waveOutDevice = new WaveOut();
     // Set MP3 to play
     audioFileReader = new AudioFileReader(GetSong());
     // Init device and call play
     waveOutDevice.Init(audioFileReader);
     waveOutDevice.Play();
 }
예제 #16
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        public void LoadMp3File(string fileName)
        {
            if (aReader != null)
                aReader.Dispose();

            aReader = new AudioFileReader(fileName);
            var sampleChannel = new SampleChannel(aReader, true);
            volumeMeter = new MeteringSampleProvider(sampleChannel);

            player.Init(volumeMeter);
        }
예제 #17
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        /// <summary>
        /// Begins the fade information.
        /// </summary>
        /// <param name="inputFile">The input file.</param>
        /// <param name="outputFile">The output file.</param>
        /// <param name="duration">The duration.</param>
        /// <returns>
        /// Path of changed file
        /// </returns>
        public static string BeginFadeIn(string inputFile, string outputFile, double duration)
        {
            using (var reader = new AudioFileReader(inputFile))
            {
                var provider = new EffectsProvider(reader);
                provider.BeginFadeIn(duration * 1000);
                WaveFileWriter.CreateWaveFile16(outputFile, provider);
            }

            return outputFile;
        }
예제 #18
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        public override void Stage()
        {
            wavePlayer = new WaveOutEvent();

            file = new AudioFileReader(_fileName);
            file.Volume = 1;

            wavePlayer.Init(file);
            wavePlayer.PlaybackStopped += new EventHandler<StoppedEventArgs>(PlaybackEnded);

            _currentStatus = Status.Staged;
        }
예제 #19
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 private void BeginPlayback(string filename)
 {
     Debug.Assert(this.wavePlayer == null);
     this.wavePlayer = CreateWavePlayer();
     this.file = new AudioFileReader(filename);
     this.file.Volume = volumeSlider1.Volume;
     this.wavePlayer.Init(file);
     this.wavePlayer.PlaybackStopped += wavePlayer_PlaybackStopped;
     this.wavePlayer.Play();
     EnableButtons(true);
     timer1.Enabled = true; // timer for updating current time label
 }
예제 #20
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파일: Sandbox.cs 프로젝트: charlesj/Grease
        public void Play()
        {
            var path = Path.Combine(@"E:\Dropbox\Music\Imagine Dragons\Night Visions", "01 - Radioactive.mp3");
            var wavePlayer = new WaveOut();
            var file = new AudioFileReader(path);
            file.Volume = 0.8f;
            wavePlayer.Init(file);
            ////wavePlayer.PlaybackStopped += wavePlayer_PlaybackStopped;
            wavePlayer.Play();

            Thread.Sleep(10000);
        }
예제 #21
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        private ISampleProvider CreateInputStream(string fileName)
        {
            this.audioFileReader = new AudioFileReader(fileName);

            var sampleChannel = new SampleChannel(audioFileReader, true);
            sampleChannel.PreVolumeMeter+= OnPreVolumeMeter;
            this.setVolumeDelegate = (vol) => sampleChannel.Volume = vol;
            var postVolumeMeter = new MeteringSampleProvider(sampleChannel);
            postVolumeMeter.StreamVolume += OnPostVolumeMeter;

            return postVolumeMeter;
        }
예제 #22
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        public static float[] BuildPeaks(UWavePart part, System.ComponentModel.BackgroundWorker worker)
        {
            const double peaksRate = 4000;
            System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
            sw.Start();
            float[] peaks;
            using (var stream = new AudioFileReader(part.FilePath))
            {
                int channels = part.Channels;
                double peaksSamples = (int)((double)stream.Length / stream.WaveFormat.BlockAlign / stream.WaveFormat.SampleRate * peaksRate);
                peaks = new float[(int)(peaksSamples + 1) * channels];
                double blocksPerPixel = stream.Length / stream.WaveFormat.BlockAlign / peaksSamples;

                var converted = new WaveToSampleProvider(stream);

                float[] buffer = new float[4096];

                int readed;
                int readPos = 0;
                int peaksPos = 0;
                double bufferPos = 0;
                float lmax = 0, lmin = 0, rmax = 0, rmin = 0;
                while ((readed = converted.Read(buffer, 0, 4096)) != 0)
                {
                    readPos += readed;
                    for (int i = 0; i < readed; i += channels)
                    {
                        lmax = Math.Max(lmax, buffer[i]);
                        lmin = Math.Min(lmin, buffer[i]);
                        if (channels > 1)
                        {
                            rmax = Math.Max(rmax, buffer[i + 1]);
                            rmin = Math.Min(rmin, buffer[i + 1]);
                        }
                        if (i > bufferPos)
                        {
                            lmax = -lmax; lmin = -lmin; rmax = -rmax; rmin = -rmin; // negate peaks to fipped waveform
                            peaks[peaksPos * channels] = lmax == 0 ? lmin : lmin == 0 ? lmax : (lmin + lmax) / 2;
                            peaks[peaksPos * channels + 1] = rmax == 0 ? rmin : rmin == 0 ? rmax : (rmin + rmax) / 2;
                            peaksPos++;
                            lmax = lmin = rmax = rmin = 0;
                            bufferPos += blocksPerPixel * stream.WaveFormat.Channels;
                        }
                    }
                    bufferPos -= readed;
                    worker.ReportProgress((int)((double)readPos * sizeof(float) * 100 / stream.Length));
                }
            }
            sw.Stop();
            System.Diagnostics.Debug.WriteLine("Build peaks {0} ms", sw.Elapsed.TotalMilliseconds);
            return peaks;
        }
예제 #23
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        // Method for creating float array from given wav file
        public void wavToFloatArray(string path)
        {
            audio = new NAudio.Wave.AudioFileReader(path);
            NAudio.Wave.WaveFormat waveFormat = audio.WaveFormat;
            midLen += audio.Length;

            algo.set_fs(waveFormat.SampleRate);
            algo.defineStepAndLength();
            originalWavSamples = new float[audio.Length / 4];
            algo.setSamples(originalWavSamples.Length);
            audio.Read(originalWavSamples, 0, originalWavSamples.Length);
            audio.Close();
        }
예제 #24
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        public string LoadSong()
        {
            OpenFileDialog ofd = new OpenFileDialog();
            ofd.Filter = "WAV|*.wav|MP3|*.mp3";
            if (ofd.ShowDialog() == true)
            {
                FilePath = ofd.FileName;
                audioFileReader = new AudioFileReader(FilePath);

                return FilePath;
            }
            else { return String.Empty;}
        }
예제 #25
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 private void BeginPlayback(string filename)
 {
     Debug.Assert(this.wavePlayer == null);
     this.wavePlayer = new WaveOutEvent();
     this.file = new AudioFileReader(filename);
     this.fadeInOut = new FadeInOutSampleProvider(file);
     this.file.Volume = volumeSlider1.Volume;
     this.wavePlayer.Init(new SampleToWaveProvider(fadeInOut));
     this.wavePlayer.PlaybackStopped += wavePlayer_PlaybackStopped;
     this.wavePlayer.Play();
     EnableButtons(true);
     timer1.Enabled = true; // timer for updating current time label
 }
예제 #26
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 private void CleanUp()
 {
     if (this.file != null)
     {
         this.file.Dispose();
         this.file = null;
     }
     if (this.wavePlayer != null)
     {
         this.wavePlayer.Dispose();
         this.wavePlayer = null;
     }
 }
예제 #27
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 private void Cleanup()
 {
     if (asioOut != null)
     {
         asioOut.Dispose();
         asioOut = null;
     }
     if (reader != null)
     {
         reader.Dispose();
         reader = null;
     }
 }
예제 #28
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 /// <summary>
 /// Disposes of all resources contained in BGMusic. Call this method at the 
 /// end of the Game's life.
 /// </summary>
 public static void dispose()
 {
     if (file != null)
     {
         file.Dispose();
         file = null;
     }
     if (wavePlayer != null)
     {
         wavePlayer.Dispose();
         wavePlayer = null;
     }
     fadeInOut = null;
 }
예제 #29
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        public IWavePlayer PlayKillStreak(string sfxName, string ext = "wav")
        {
            KillStreakDevice = KillStreakDevice ?? new WaveOutEvent();

            var path = SFXPath + sfxName + "." + ext;
            Wait(250);
            AudioFileReader audioFileReader = new AudioFileReader(path);
            audioFileReader.Volume = 0.6f * Volume;

            KillStreakDevice.Stop();
            KillStreakDevice.Init(audioFileReader);
            KillStreakDevice.Play();
            return KillStreakDevice;
        }
예제 #30
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		public static void Main(string[] argv)
		{
			AudioDevice device = new AudioDevice();
			ISampleProvider reader = new AudioFileReader("samples/sample.wav");
			
			float[] samples = new float[1024];
			while(reader.Read(samples, 0, samples.Length) > 0)
			{
				device.WriteSamples(samples);
			}
			
			System.Threading.Thread.Sleep(10000);
			device.Dispose();
		}
예제 #31
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		public AudioDevice(string fileName) : this() {
			ISampleProvider sampleProvider = new AudioFileReader(fileName);
			this.fileWaveStream = (WaveStream) sampleProvider;
			
			// create sample channel
			SampleToWaveProvider waveProvider = new SampleToWaveProvider(sampleProvider);
			this.sampleChannel = new SampleChannel(waveProvider, true);
			this.sampleChannel.PreVolumeMeter += OnPreVolumeMeter;
			
			// play
			//IWavePlayer waveOut = new WaveOut();
			//waveOut.Init(waveProvider);
			//waveOut.Play();
		}
예제 #32
0
 // Plays audio track
 public void Play(string FileName)
 {
     Console.Out.WriteLine("FileName is: " + FileName);
     reader = new NAudio.Wave.AudioFileReader(FileName);
     output = new NAudio.Wave.DirectSoundOut();
     output.Init(new NAudio.Wave.WaveChannel32(reader));
     if (firstTime == true)
     {
         SetVolume((float).5);
         firstTime = false;
     }
     output.Play();
     Program.MainForm.StartTimer();
 }
예제 #33
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 // Stops music playback
 public void Stop()
 {
     if (output != null)
     {
         if (output.PlaybackState == NAudio.Wave.PlaybackState.Playing)
         {
             output.Stop();
         }
     }
     if (reader != null)
     {
         reader.Dispose();
         reader = null;
     }
 }
예제 #34
0
        private static void WmaToMp3(XConvertJob param)
        {
            var targetFilename = string.IsNullOrEmpty(param.AlternativeOutputPath) ? param.SourceFileName.GenerateOutPutPath(XFileType.Mp3) :
                                 param.AlternativeOutputPath;

            if (param.SourceData != null)
            {
                File.WriteAllBytes(param.SourceFileName, param.SourceData);
            }
            using (var reader = new NAudio.Wave.AudioFileReader(param.SourceFileName))
                using (var writer = new NAudio.Lame.LameMP3FileWriter(targetFilename, reader.WaveFormat, NAudio.Lame.LAMEPreset.STANDARD))
                {
                    reader.CopyTo(writer);
                }
            param.ResulFileName = targetFilename;
        }
예제 #35
0
 protected virtual void LoadAudio()
 {
     if ((Path.EndsWith(".mp3", StringComparison.OrdinalIgnoreCase)) || (Path.EndsWith(".wav", StringComparison.OrdinalIgnoreCase)))
     {
         if (audio != null)
         {
             audio.Dispose();
         }
         audio = new NAudio.Wave.AudioFileReader(Path);
         output.Init(audio);
     }
     else
     {
         throw new FileTypeException("File type must be .mp3 or .wav");
     }
 }
예제 #36
0
        private void treeView1_AfterSelect(object sender, TreeViewEventArgs e)
        {
            AudioFileReader wave        = null;
            WaveOut         outputSound = null;
            string          x           = "";

            if (treeView1.SelectedNode.Parent != null)
            {
                if (treeView1.SelectedNode.Parent.Index == 1)
                {
                    SampleDef sd = seq.samples[treeView1.SelectedNode.Index];
                    propertyGrid1.SelectedObject = sd;
                    x = seq.path + "\\" + seq.name + "\\" + sd.Tag + (Howl.sampledict.ContainsKey(sd.SampleID) ? "_" + Howl.sampledict[sd.SampleID] : "") + ".wav";
                }

                if (treeView1.SelectedNode.Parent.Index == 0)
                {
                    SampleDefReverb sd = seq.samplesReverb[treeView1.SelectedNode.Index];
                    propertyGrid1.SelectedObject = sd;
                    x = seq.path + "\\" + seq.name + "\\" + sd.Tag + (Howl.sampledict.ContainsKey(sd.SampleID) ? "_" + Howl.sampledict[sd.SampleID] : "") + ".wav";
                }


                if (File.Exists(x))
                {
                    try
                    {
                        wave = new NAudio.Wave.AudioFileReader(x);

                        outputSound = new WaveOut();
                        outputSound.Init(wave);
                        outputSound.Play();
                    }
                    catch (Exception ex)
                    {
                        textBox1.Text = ex.Message;
                    }
                }
            }
            else
            {
                propertyGrid1.SelectedObject = null;
            }
        }
예제 #37
0
        public List <float> ReadFromMP3()
        {
            string filePath;

            if (choice == 0)
            {
                filePath = ChooseFile();
            }
            else
            {
                filePath = @"out.mp3";
            }

            List <float> allSamples = new List <float>();

            float[] samples = new float[256];

            AudioFileReader sampleProvider = new NAudio.Wave.AudioFileReader(filePath);

            int channels = sampleProvider.WaveFormat.Channels;


            while (sampleProvider.Read(samples, 0, samples.Length) > 0)
            {
                if (channels == 2)
                {
                    for (int i = 0; i < samples.Length; i = i + 2)
                    {
                        allSamples.Add((samples[i] + samples[i + 1]) / 2);
                    }
                }
                else
                {
                    for (int i = 0; i < samples.Length; i++)
                    {
                        allSamples.Add(samples[i]);
                    }
                }
            }

            return(allSamples);
        }
예제 #38
-1
        static void Main(string[] args)
        {
            string mp3FilesDir = Directory.GetCurrentDirectory();

            if (args.Length > 0)
            {
                mp3FilesDir = args.First();
            }

            var waveOutDevice = new WaveOut();

            var idToFile = Directory.GetFiles(mp3FilesDir, "*.mp3", SearchOption.AllDirectories).ToDictionary(k => int.Parse(Regex.Match(Path.GetFileName(k), @"^\d+").Value));
            while (true)
            {
                Console.WriteLine("Wprowadz numer nagrania");
                var trackId = int.Parse(Console.ReadLine());

                using (var audioFileReader = new AudioFileReader(idToFile[trackId]))
                {
                    waveOutDevice.Init(audioFileReader);
                    waveOutDevice.Play();

                    Console.ReadLine();
                }
            }
            
        }
예제 #39
-1
        public static void Main(string[] argv)
        {
            ISampleProvider decoder = new AudioFileReader(FILE);
            FFT fft = new FFT(1024, 44100);
            fft.Window(FFT.HAMMING);
            float[] samples = new float[1024];
            float[] spectrum = new float[1024 / 2 + 1];
            float[] lastSpectrum = new float[1024 / 2 + 1];
            List<float> spectralFlux = new List<float>();

            while(decoder.Read(samples, 0, samples.Length) > 0)
            {
                fft.Forward(samples);
                System.Array.Copy(spectrum, 0, lastSpectrum, 0, spectrum.Length);
                System.Array.Copy(fft.GetSpectrum(), 0, spectrum, 0, spectrum.Length);

                float flux = 0;
                for(int i = 0; i < spectrum.Length; i++)
                {
                    float @value = (spectrum[i] - lastSpectrum[i]);
                    flux += @value < 0 ? 0 : @value;
                }
                spectralFlux.Add(flux);
            }

            Plot plot = new Plot("Hamming Spectral Flux", 1024, 512);
            plot.plot(spectralFlux, 1, Color.Red);
            new PlaybackVisualizer(plot, 1024, FILE);
        }