예제 #1
0
        public void Render(MudleObject root)
        {
            var(width, height) = root.CalualteBounds();
            Surface            = Cairo.cairo_image_surface_create(CairoFormat.CairoFormatArgb32, width, height);
            Cr = Cairo.cairo_create(Surface);


            Internalrender(root, Cr, 0, 0);
        }
예제 #2
0
        private void Internalrender(MudleObject root, IntPtr cr, int x, int y)
        {
            var(width, height) = root.CalualteBounds();

            Cairo.cairo_move_to(cr, x, y);

            //apply bg color
            var color = root.GetBackgroundColor();

            Cairo.cairo_set_source_rgb(Cr, color.R, color.G, color.B);

            //drawbg
            switch (root.Implments)
            {
            case "rectangle":
                Cairo.cairo_rectangle(cr, x, y, width, height);
                Cairo.cairo_fill(cr);

                break;

            case "text":
                var fgcolor = root.GetColor("foreground-color");
                Cairo.cairo_set_source_rgb(Cr, fgcolor.R, fgcolor.G, fgcolor.B);
                Cairo.cairo_select_font_face(cr, "Sans", CairoFontSlant.CairoFontSlantNormal,
                                             CairoFontWeight.CairoFontWeightNormal);
                Cairo.cairo_set_font_size(cr, 10.0);
                Cairo.cairo_show_text(cr, root.Properties["value"].Value.Trim('"').Trim('"'));


                break;
            }


            foreach (var mudleObject in root.Children)
            {
                var(x1, y1) = mudleObject.Value.CalualteLocation();
                Internalrender(mudleObject.Value, cr, x1, y1);
            }
        }
예제 #3
0
        public static MudleObject Parse(string s)
        {
            var re = new MudleObject();

            var    inComment    = false;
            int    state        = 0;
            var    sb           = new StringBuilder();
            var    headerBuf    = "";
            int    depth        = 1;
            string nameBuf      = "";
            string implmentsBuf = "";

            for (int i = 0; i < s.Length; i++)
            {
                var c = s[i];
                if (inComment)
                {
                    if (c == '\n')
                    {
                        inComment = false;
                    }
                }
                else
                {
                    if (c == '/' && s.Length > i + 1 && s[i + 1] == '/')
                    {
                        inComment = true;
                        continue;
                    }

                    switch (state)
                    {
                    case 0:
                        if (c == '{')
                        {
                            headerBuf = sb.ToString().Trim();
                            var segs = headerBuf.Split(':');
                            re.Name      = segs[0].Trim();
                            re.Implments = segs[1].Trim();
                            sb.Clear();
                            state = 1;
                        }
                        else
                        {
                            sb.Append(c);
                        }
                        break;

                    case 1:
                        if (c == '}')
                        {
                            sb.Clear();
                            state = 0;
                        }

                        if (c == ':')
                        {
                            nameBuf = sb.ToString().Trim();
                            sb.Clear();
                            state = 2;
                        }
                        else
                        {
                            sb.Append(c);
                        }
                        break;

                    case 2:
                        if (c == ';')
                        {
                            //we have a propertie
                            re.Properties.Add(nameBuf,
                                              new MudlePropertie()
                            {
                                Name = nameBuf, Value = sb.ToString().Trim()
                            });
                            sb.Clear();
                            state = 1;
                        }
                        else if (c == '{')
                        {
                            //we have a nother mudleobject
                            state        = 3;
                            implmentsBuf = sb.ToString().Trim();
                            sb.Clear();
                            continue;
                        }
                        else
                        {
                            sb.Append(c);
                        }
                        break;

                    case 3:

                        if (c == '{')
                        {
                            depth++;
                        }
                        if (c == '}')
                        {
                            depth--;
                        }

                        if (depth == 0)
                        {
                            depth = 1;
                            state = 1;

                            re.Children.Add(nameBuf,
                                            Parse(nameBuf + ":" + implmentsBuf + "{" + sb.ToString() + "}"));

                            sb.Clear();
                        }
                        else
                        {
                            sb.Append(c);
                        }


                        break;
                    }
                }
            }

            return(re);
        }