public Swordman() { Name = "Swordman"; State = State.UNDER_CONSTRUCTION; Health = Health.HEALTHY; builder = new SimpleBuilder(); }
public Farm() { UnitsCapabilities = new ObservableCollection<AbstractBuildingCapability>(); UnitsCapabilities.Add(new BuildPeasantCapability()); Name = "FARM"; State = State.UNDER_CONSTRUCTION; builder = new SimpleBuilder(); }
public Swordman() { Name = "Swordman"; State = State.UNDER_CONSTRUCTION; builder = new SimpleBuilder(); AttackPower = 7; Range = 2; Life = 40; }
public Peasant() { BuildingsCapabilities = new ObservableCollection<AbstractBuildingCapability>(); BuildingsCapabilities.Add(new BuildFarmCapability()); BuildingsCapabilities.Add(new BuildBarrackCapability()); Name = "Peasant"; State = State.UNDER_CONSTRUCTION; builder = new SimpleBuilder(); }
public Swordman() { Name = "Swordman"; State = State.UNDER_CONSTRUCTION; builder = new SimpleBuilder(); }