public Archer() { Name = "Archer"; State = State.UNDER_CONSTRUCTION; Health = Health.HEALTHY; builder = new DoubleTimeBuilder(); }
public BowWorkshop() { UnitsCapabilities = new ObservableCollection<AbstractBuildingCapability>(); UnitsCapabilities.Add(new BuildArcherCapability()); Name = "BowWorkshop"; State = State.UNDER_CONSTRUCTION; builder = new DoubleTimeBuilder(); }
public Archer() { Name = "Archer"; State = State.UNDER_CONSTRUCTION; builder = new DoubleTimeBuilder(); AttackPower = 4; Range = 5; Life = 30; }
public Barrack() { BuildingsCapabilities = new ObservableCollection<AbstractBuildingCapability>(); UnitsCapabilities = new ObservableCollection<AbstractBuildingCapability>(); BuildingsCapabilities.Add(new BuildBowWorkshopCapability()); UnitsCapabilities.Add(new BuildSwordmanCapability()); Name = "Barrack"; State = State.UNDER_CONSTRUCTION; builder = new DoubleTimeBuilder(); }
public Archer() { Name = "Archer"; State = State.UNDER_CONSTRUCTION; builder = new DoubleTimeBuilder(); }