예제 #1
0
        public void SetEffect(EffectManager11 effectManager)
        {
            effectManager.SetMaterial(OriginMaterial, Textures);
            switch (OriginMaterial.SphereMode)
            {
            case SphereType.None:
            case SphereType.Mul:
            case SphereType.SubTex:
                SetEffect(effectManager, 0);
                break;

            case SphereType.Add:
                SetEffect(effectManager, 1);
                break;
            }
        }
예제 #2
0
 public void SetEffect(EffectManager11 effectManager, int technique)
 {
     effectManager.SetMaterial(OriginMaterial, Textures);
     effectManager.SetTechAndPass(technique, 0);
 }