/// <summary> /// this (or <see cref="ReloadConfig"/>) gets called (depending) when the TypeSettings.Config file /// are changed. /// </summary> /// <remarks> /// Added: craigbro /// cachedTypeSettings now held with the forwarder for reference of /// exceptions on Synchronous "in" messages. /// To reload, we just null out the cached TypeSettingsCollection object and the /// accessor will reload it on next call /// While ConfigurationManager.GetSection is quite performant after the 1st hit, /// keeping them cached is about twice as fast. /// </remarks> /// <param name="config"></param> /// <param name="runState"></param> private void LoadConfig(RelayNodeConfig config, ComponentRunState runState) { if (config != null) { if (config.RelayComponents != null) { object configObject = config.RelayComponents.GetConfigFor(GetComponentName()); ForwardingConfig forwardingConfig = configObject as ForwardingConfig; if (forwardingConfig == null) { if (log.IsInfoEnabled) { log.Info("No forwarding configuration supplied. Using defaults."); } forwardingConfig = new ForwardingConfig(); } NodeManager.Initialize(config, forwardingConfig, GetErrorQueues(runState)); TypeSettingCollection typeSettingCollection = null; if (NodeManager.Instance.Config != null) { if (NodeManager.Instance.Config.TypeSettings != null) { typeSettingCollection = NodeManager.Instance.Config.TypeSettings.TypeSettingCollection; } } TypeSpecificStatisticsManager.Initialize(typeSettingCollection); _enableAsyncBulkGets = forwardingConfig.EnableAsyncBulkGets; _myNodeDefinition = NodeManager.Instance.GetMyNodeDefinition(); _myZone = Node.DetermineZone(_myNodeDefinition); short maxTypeId = 0; if (config.TypeSettings != null) { maxTypeId = config.TypeSettings.MaxTypeId; } DebugWriter.SetTraceSettings(maxTypeId, forwardingConfig.TraceSettings); DebugWriter.WriteCallingMethod = forwardingConfig.WriteCallingMethod; DebugWriter.WriteMessageTrace = forwardingConfig.WriteMessageTrace; } else { NodeManager.Initialize(null, null, null); TypeSpecificStatisticsManager.Initialize(null); } } else { NodeManager.Initialize(null, null, null); TypeSpecificStatisticsManager.Initialize(null); } }
/// <summary> /// this (or <see cref="LoadConfig"/>) gets called (depending) when the TypeSettings.Config file /// are changed. /// </summary> /// <remarks> /// Added: craigbro /// cachedTypeSettings now held with the forwarder for reference of /// exceptions on Synchronous "in" messages. /// To reload, we just null out the cached TypeSettingsCollection object and the /// accessor will reload it on next call /// While ConfigurationManager.GetSection is quite performant after the 1st hit, /// keeping them cached is about twice as fast. /// </remarks> /// <param name="config">The config to reload</param> public void ReloadConfig(RelayNodeConfig config) { lock (reloadLock) { if (config != null) { try { object configObject = config.RelayComponents.GetConfigFor(GetComponentName()); ForwardingConfig forwardingConfig = configObject as ForwardingConfig; if (forwardingConfig == null) { if (log.IsInfoEnabled) { log.InfoFormat("No forwarding configuration supplied. Reloading using defaults."); } forwardingConfig = new ForwardingConfig(); } NodeManager.Instance.ReloadConfig(config, forwardingConfig); if (NodeManager.Instance.Config != null) { if (NodeManager.Instance.Config.TypeSettings != null) { TypeSpecificStatisticsManager.Instance.ReloadMapping( NodeManager.Instance.Config.TypeSettings.TypeSettingCollection); } } _enableAsyncBulkGets = forwardingConfig.EnableAsyncBulkGets; _myNodeDefinition = NodeManager.Instance.GetMyNodeDefinition(); _myZone = Node.DetermineZone(_myNodeDefinition); short maxTypeId = 0; if (config.TypeSettings != null) { maxTypeId = config.TypeSettings.MaxTypeId; } DebugWriter.SetTraceSettings(maxTypeId, forwardingConfig.TraceSettings); DebugWriter.WriteCallingMethod = forwardingConfig.WriteCallingMethod; DebugWriter.WriteMessageTrace = forwardingConfig.WriteMessageTrace; } catch (Exception ex) { if (log.IsErrorEnabled) { log.ErrorFormat("Exception reloading config: {0}", ex); } } } } }
private static LinkedListStack <Node> PrepareMessage(RelayMessage message) { LinkedListStack <Node> nodes = NodeManager.Instance.GetNodesForMessage(message); message.RelayTTL--; SetHydrationPolicy(message); if (nodes.Count > 0) { System.Net.IPAddress myAddress = NodeManager.Instance.MyIpAddress; if (myAddress != null) { message.AddAddressToHistory(myAddress); } } DebugWriter.WriteDebugInfo(message, nodes); return(nodes); }
private SimpleLinkedList <Node> PrepareMessage(RelayMessage message, bool isRetry) { if (isRetry) { message.RelayTTL++; } SimpleLinkedList <Node> nodes = NodeManager.Instance.GetNodesForMessage(message); message.RelayTTL--; SetHydrationPolicy(message); if (nodes.Count > 0 && !isRetry) { System.Net.IPAddress myAddress = NodeManager.Instance.MyIpAddress; if (myAddress != null) { message.AddressHistory.Add(myAddress); } } DebugWriter.WriteDebugInfo(message, nodes); return(nodes); }
/// <summary> /// Splits messages into various lists of in and out message destined for different nodes. /// </summary> /// <param name="messages"></param> /// <returns></returns> internal NodeWithMessagesCollection DistributeMessages(IList <RelayMessage> messages) { NodeWithMessagesCollection distribution = new NodeWithMessagesCollection(); RelayMessage message; Node node; for (int i = 0; i < messages.Count; i++) { if (messages[i] != null) { message = messages[i]; RelayMessage interZoneMessage = null; SimpleLinkedList <Node> nodesForMessage = GetNodesForMessage(message); SimpleLinkedList <Node> nodesForInterZoneMessage = null; if (nodesForMessage.Count > 0) { message.AddressHistory.Add(MyIpAddress); } message.RelayTTL--; #region Identify InterZone Messages if (message.IsTwoWayMessage == false) { message.ResultOutcome = RelayOutcome.Queued; //will be queued, if sync will not get overwritten // Identify nodes in foreign zones int nodeCount = nodesForMessage.Count; for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++) { nodesForMessage.Pop(out node); if (_myNodeDefinition != null && _myNodeDefinition.Zone != node.NodeDefinition.Zone) { // Message needs to cross Zone bounderies if (interZoneMessage == null) { interZoneMessage = RelayMessage.CreateInterZoneMessageFrom(message); nodesForInterZoneMessage = new SimpleLinkedList <Node>(); } nodesForInterZoneMessage.Push(node); } else { nodesForMessage.Push(node); } } } #endregion if (nodesForMessage.Count > 0) { DebugWriter.WriteDebugInfo(message, nodesForMessage); distribution.Add(message, nodesForMessage); } if (nodesForInterZoneMessage != null && nodesForInterZoneMessage.Count > 0) { DebugWriter.WriteDebugInfo(interZoneMessage, nodesForInterZoneMessage); distribution.Add(interZoneMessage, nodesForInterZoneMessage); } } } return(distribution); }