public bool GameboardPositionAvailable(GameboardPosition gameboardPosition) { if (CurrentBoard[gameboardPosition.Row][gameboardPosition.Column] == PLAYER_PIECE_NONE) { return(true); } else { return(false); } }
public void SetPlayerPiece(GameboardPosition gameboardPosition, string playerPiece) { CurrentBoard[gameboardPosition.Row][gameboardPosition.Column] = playerPiece; SetNextPlayer(); }