public BulletPlayer(PlaneBase planeBase, int speed, int power) : base(planeBase, imgBulletPlayer, speed, power) { }
public BulletBase(PlaneBase planeBase, Image img, int speed, int power) : base(planeBase.X + planeBase.Width / 2 - 30, planeBase.Y + planeBase.Height / 2 - 50, img.Width, img.Height, speed, 0, planeBase.Dir) { this.imgBullet = img; this.Power = power; }
public BulletEnemy(PlaneBase planeBase, int speed, int power) : base(planeBase, imgBulletEnemy, speed, power) { }