예제 #1
0
 public virtual void OnDie()
 {
     if (unitTheme != null)
     {
         //GameObject.Destroy(unitTheme);
         ParticlePool.Instance.ReturnGameObject(unitTheme, ParticlePool.ResetParticle);
         unitTheme = null;
     }
     //本地Buff的Id都是0
     if (attri.IsMine() && this.EffectId != 0)
     {
         //NetDateInterface.FastRemoveBuff((int)this.type, attri.gameObject);
         NetDateInterface.RemoveBuffId(this.EffectId, attri.gameObject);
     }
 }