/// <summary> /// SE再生リストを生成 /// </summary> /// <param name="name">SEアセット名</param> public static void CreateSEInstance(string name) { if (seInstances.ContainsKey(name)) { return; } SoundEffect se = ResouceManager.GetSE(name); seInstances.Add(name, se.CreateInstance()); }
/// <summary> /// SE再生 /// </summary> /// <param name="name">SEアセット名</param> public static void PlaySE(string name) { SoundEffect se = ResouceManager.GetSE(name); se.Play(); }