//assal // Shot variables //int keyDelay = 800; //int keyCountdown = 0; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; controller = new Controller(Constants.LEFT_HAND); //DONT Remove i need this.--Mahmoud Bahaa if (System.IO.File.Exists("fbDeprofiler.dll")) fbDeprofiler.DeProfiler.Run(); Window.AllowUserResizing = true; mediator = new Mediator(); events = new List<Event>(); delayedAction = new DelayedAction(800); delayedAction2 = new DelayedAction(); mediator.register(this, MyEvent.G_StartGame, MyEvent.G_StartScreen, MyEvent.G_HelpScreen, MyEvent.G_Exit); //mediator.fireEvent(MyEvent.G_StartGame); }
public MyGame() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; controller = new Controller(Constants.LEFT_HAND); //DONT Remove i need this.--Mahmoud Bahaa if (System.IO.File.Exists("fbDeprofiler.dll")) fbDeprofiler.DeProfiler.Run(); //TargetElapsedTime = TimeSpan.FromMilliseconds(100); Window.AllowUserResizing = true; mediator = new Mediator(); events = new List<Event>(); delayedAction = new DelayedAction(800); delayedAction2 = new DelayedAction(); mediator.register(this, MyEvent.G_StartGame, MyEvent.G_StartScreen, MyEvent.G_HelpScreen, MyEvent.G_CreditScreen, MyEvent.G_StartLevel, MyEvent.G_NextLevel, MyEvent.G_NextLevel_END_OF_MUSIC, MyEvent.G_Exit); //mediator.fireEvent(MyEvent.G_StartGame); }