public void AddObstacle() { if (!gameBoard.ObstacleCondition()) { return; } Random _random = new Random(); int _chance = _random.Next(0, 25); if (gameBoard.Stage == GameStage.BonusStage) { if (gameBoard.Obstacles.Count == 0) { gameBoard.RandomSpawnVehicle(p, new Score(startLane2X, startLaneY)); gameBoard.Obstacles [gameBoard.Obstacles.Count - 1].SpeedY = 2000; } } else { if (_chance == 0 || _chance == 1 || _chance == 2) { gameBoard.RandomSpawnVehicle(p, new Car(startLane2X, startLaneY)); } else if (_chance == 3 || _chance == 4 || _chance == 5) { gameBoard.RandomSpawnVehicle(p, new Lorry(startLane2X, startLaneY)); } else if (_chance == 6 || _chance == 7 || _chance == 8) { gameBoard.RandomSpawnVehicle(p, new Motorcycle(startLane2X, startLaneY)); } else if (_chance == 9) { gameBoard.RandomSpawnVehicle(p, new Fuel(startLane2X, startLaneY)); } else if (_chance == 10 || _chance == 11 || _chance == 12) { gameBoard.RandomSpawnVehicle(p, new Life(startLane2X, startLaneY)); } else if (_chance == 13 || _chance == 14 || _chance == 15) { gameBoard.RandomSpawnVehicle(p, new Invisible(startLane2X, startLaneY)); } else if (_chance == 16 || _chance == 17) { gameBoard.RandomSpawnVehicle(p, new Score(startLane2X, startLaneY)); } else if (_chance == 18 || _chance == 19) { gameBoard.RandomSpawnVehicle(p, new Bomb(startLane2X, startLaneY)); } else if (_chance == 20 || _chance == 21) { gameBoard.RandomSpawnVehicle(p, new Turbo(startLane2X, startLaneY)); } } }
public void TestSpawnVehicle() { GameBoard gb = new GameBoard(); PlayerVehicle p = new PlayerVehicle(415, 570); ScoreBoard.Initialize(0, 3, 1, "Peak Hours"); Car c = new Car(415, 20); gb.RandomSpawnVehicle(p, c); Assert.AreEqual(UtilityFunction.InitialY, c.Y); }
public void TestSpawnVehicle() { GameBoard gb = new GameBoard(); PlayerVehicle p = new PlayerVehicle(415, 570); ScoreBoard s = new ScoreBoard(0, 3, 1, "Peak Hours"); Car c = new Car(415, 20); Lorry l = new Lorry(415, 20); Motorcycle m = new Motorcycle(415, 20); Fuel f = new Fuel(415, 20); gb.RandomSpawnVehicle(c, s, p); Assert.AreEqual(22.5, c.Y); }
public void Testspeed() { GameBoard gb = new GameBoard(); Stopwatch s1 = Stopwatch.StartNew(); s1.Start(); PlayerVehicle p = new PlayerVehicle(415, 570); ScoreBoard s = new ScoreBoard(0, 0, 1, "Peak Hours"); Car c = new Car(415, 20); Lorry l = new Lorry(415, 20); Motorcycle m = new Motorcycle(415, 20); Fuel f = new Fuel(415, 20); gb.RandomSpawnVehicle(c, s, p); Assert.AreEqual(2.5, c.Speed); }
public void TestDrop() { GameBoard gb = new GameBoard(); PlayerVehicle p = new PlayerVehicle(415, 570); ScoreBoard s = new ScoreBoard(0, 3, 1, "Peak Hours"); Car c = new Car(415, 20); Lorry l = new Lorry(415, 20); Motorcycle m = new Motorcycle(415, 20); Fuel f = new Fuel(415, 20); while (gb.Spawned == false) { gb.RandomSpawnVehicle(c, s, p); } Assert.AreEqual(620, c.Y); }
public static void Main() { //Open the game window SwinGame.OpenGraphicsWindow("GameMain", 900, 650); GameBoard gb = new GameBoard(); gb.BackgroundColor = SwinGame.RandomRGBColor(255); ObstacleType obstacleToAdd = ObstacleType.Car; PlayerVehicle p = new PlayerVehicle(415, 570); ScoreBoard s = new ScoreBoard(0, 3, 1, "Peak Hours"); //Run the game loop while (false == SwinGame.WindowCloseRequested()) { Random _random = new Random(); int _chance = _random.Next(0, 10); Car c = new Car(415, 20); Lorry l = new Lorry(415, 20); Motorcycle m = new Motorcycle(415, 20); Fuel f = new Fuel(415, 20); if (_chance == 0 || _chance == 1 || _chance == 2) { obstacleToAdd = ObstacleType.Car; } else if (_chance == 3 || _chance == 4 || _chance == 5) { obstacleToAdd = ObstacleType.Lorry; } else if (_chance == 6 || _chance == 7 || _chance == 8) { obstacleToAdd = ObstacleType.Motorcycle; } else if (_chance == 9) { obstacleToAdd = ObstacleType.Fuel; } SwinGame.ProcessEvents(); SwinGame.ClearScreen(Color.White); gb.Draw(); gb.Spawned = false; while (gb.Spawned == false) { //Fetch the next batch of UI interaction SwinGame.ProcessEvents(); //Clear the screen and draw the framerate SwinGame.ClearScreen(Color.White); gb.Draw(); if (obstacleToAdd == ObstacleType.Car) { gb.RandomSpawnVehicle(c, s, p); } else if (obstacleToAdd == ObstacleType.Lorry) { gb.RandomSpawnVehicle(l, s, p); } else if (obstacleToAdd == ObstacleType.Motorcycle) { gb.RandomSpawnVehicle(m, s, p); } else if (obstacleToAdd == ObstacleType.Fuel) { gb.RandomSpawnVehicle(f, s, p); } if (SwinGame.KeyTyped(KeyCode.vk_LEFT)) { p.NavigateLeft(); } else if (SwinGame.KeyTyped(KeyCode.vk_RIGHT)) { p.NavigateRight(); } p.Draw(); SwinGame.DrawText("Score:" + s.Score.ToString(), Color.Black, 10, 100); SwinGame.DrawText("Life:" + s.Life.ToString(), Color.Black, 10, 150); SwinGame.DrawText("Stage:" + s.Stage.ToString(), Color.Black, 10, 200); SwinGame.DrawText("Speed:" + s.Traffic.ToString(), Color.Black, 10, 350); SwinGame.DrawText("Right Arrow key to move right", Color.Black, 10, 250); SwinGame.DrawText("Left Arrow key to move left", Color.Black, 10, 300); SwinGame.DrawFramerate(0, 0); //Draw onto the screen SwinGame.RefreshScreen(60); } gb.GetScore(s); gb.ClearScreen(); gb.DisplaySpeed(s); if (gb.GameOver(s) == true) { // // if (SwinGame.KeyTyped (KeyCode.vk_y)) // { // SwinGame.ClearScreen(); // s.Life = 3; // s.Score = 0; // } // else if (SwinGame.KeyTyped (KeyCode.vk_n)) // { // do // { // SwinGame.DrawBitmapOnScreen (new Bitmap("thankyou.jpg"), 0, 0); // SwinGame.RefreshScreen (60); // SwinGame.ReleaseBitmap("thankyou.jpg"); // } while (false == SwinGame.WindowCloseRequested ()); // } // else // { // do // { // SwinGame.DrawBitmapOnScreen(new Bitmap("gameover.jpg"), 0, 0); // SwinGame.RefreshScreen (25); // SwinGame.ReleaseBitmap("gameover.jpg"); // } while (false == SwinGame.WindowCloseRequested()); // } do { SwinGame.ProcessEvents(); SwinGame.DrawBitmapOnScreen(new Bitmap("gameover.jpg"), 0, 0); SwinGame.RefreshScreen(60); SwinGame.ReleaseBitmap("gameover.jpg"); } while (SwinGame.AnyKeyPressed() == false); //}while (!(SwinGame.KeyTyped (KeyCode.vk_y)) || !(SwinGame.KeyTyped (KeyCode.vk_n)) ); if (SwinGame.KeyTyped(KeyCode.vk_y)) { s.Life = 3; s.Score = 0; gb.RestartTimer(); } else if (SwinGame.KeyTyped(KeyCode.vk_n)) { do { SwinGame.DrawBitmapOnScreen(new Bitmap("thankyou.jpg"), 0, 0); SwinGame.RefreshScreen(60); SwinGame.ReleaseBitmap("thankyou.jpg"); } while (false == SwinGame.WindowCloseRequested()); } } SwinGame.DrawFramerate(0, 0); //Draw onto the screen SwinGame.RefreshScreen(60); } }