public static void ServerInitialize(ControllerFocusObject obj, int numberOfPlayers) { for (int i = 0; i <= numberOfPlayers; i++) { obj.focusList.Value.Add(null); } }
public ServerLogic(ServerGame game, Lobby lobby, Vector2 worldSize) { ControllerFocusObject controllerFocusObject = new ControllerFocusObject(game); ControllerFocusObject.ServerInitialize(controllerFocusObject, lobby.Clients.Count); game.GameObjectCollection.Add(controllerFocusObject); for (int j = 0; j < 4; j++) { Tower.TowerFactory(game); } }